Roguelike Indie FPS Heavy Bullets Hits Early Access

Devolver Digital, the publisher behind Hotline Miami and Shadow Warrior 2013 has revealed its latest offering: Heavy Bullets, a First-Person Shooter for the PC, Mac and Linux with a number of unusual twists.

Developed by one man, Terri Vellmann, along with the aid of a community of gamers and sound designer Doesone, Heavy Bullets features a very basic premise, in which you must navigate an eight level maze infested with hostile creatures and psychotic security systems in order to shut down the maze’s security mainframe.

The twist is that for the most part, you will be armed only with a six-round revolver, with bullets that must be collected after they are fired, making combat an extremely methodical affair that must be thought out instead of blitzed through. The game also features helpful items that can be equipped alongside the revolver, such as homing bombs, coin magnets and a teleporter, but only one of these can be held without a backpack.

Death in Heavy Bullets is permanent, but the player can purchase Life Insurance or a Last Will that will allow his or her equipment to carry over to a subsequent playthrough.

The game also features a unique neon color scheme and simplistic graphics that bring artful games such as the surreal Killer 7 to mind.

The game has now reached Early Access status on Steam and is available for $9.99, although special promotion running till May 22 has it at $8.49. It is also available on the Humble Store. “I first released Heavy Bullets very early in its development as a free alpha demo,” writes Vellmann, “From the very start some very passionate players helped shape the game into what it is today, and it is much better than what I could have done on my own.”

For more information, check out the official website.

 

Kerwin Tsang: Kerwin has been a gamer for almost as long as he's been alive, ever since he received a Sega Mega Drive in 1989. Having graduated to the upper echelons of PC gaming, he now boasts a number of major gaming accomplishments. These include getting through all three Deus Ex games without killing anyone, clocking in over 700 hours of gameplay time in Skyrim without ever finishing the main story, and nearly shattering every bone in his hand from punching the wall when his soldiers in XCOM missed a shot with 95% chance to hit.
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