Developers at Quantic Dream, a French game developer know for Detroit: Become Human, have recently expressed concerns about the development of the highly-anticipated game, Star Wars Eclipse. An interview conducted by Gamekult, a French videogame journalism website, with an employee of Quantic Dream gives a great many insights about the current situation of the developer. The interview goes over recent layoffs in the company, employees striking in response to those layoffs, and other problems that have been affecting the development process. Chief among these concerns was the interviewed developer’s belief that Star Wars Eclipse might not finish development at all. As he put it in the interview, “We believe that, as things stand, the game literally cannot be finished. . .”
Taking a quick moment to look at the timeline of relevant events, Star Wars Eclipse was announced during the 2021 Game Awards, with Quantic Dream confirming that the game would be set in the beloved High Republic setting. The following year, NetEase acquired Quantic Dream, making it the first European developer completely owned by the Chinese company. More recently in 2025, Quantic Dream release Spellcasters Chronicle, multiplayer MOBA that just had its servers shut down June 19th, 2026. During the same month, 115 Quantic Dream employees have become subject to redundancy — that is to say, they are at risk of being fired. As a result, Quantic Dream employees organized a strike in their Paris studio, which coincided with a scheduled Lucasfilm visit.
As stated before, developers have a very bleak outlook on the development of Star Wars Eclipse — they do not simply believe that development has become difficult, the believe that it might be impossible to complete the game the way things are going. The employee at Quantic Dream attributed this to the layoffs, as the majority of the 115 employees were working on Spellcaster Chronicles, with workers arguing that putting them to work in the Star Wars Eclipse team would do more good than simply letting them go. According to the interviewed individual, the employees subject to redundancy have been inactive for around a month, since the layoffs were officially announced in May of this year. Instead of this inactivity, workers argued, it would have been a better use of man-hours to train the inactive developers in the use of the development tools for Star Wars Eclipse.
The interview also provides insight into the recent strikes organized by Quantic Dream employees. As mentioned before, the strike coincided with a visit by Lucasfilm representatives, and it was officially scheduled and known about by staff at Quantic Dream. The strike was not a random protest, but a planned and organized event with the goal of showing Lucasfilm officials the developer’s current problems with staffing. Previous issues also influenced the strike, such as hiring difficulties, the generally long development cycle of the studio, and the departure of lead writer Adam Williams, among others. However, it should be very clear that the striking employees do not want to sabotage the development of the anticipated game — rather, they directly stated that, “We’re trying to save Star Wars Eclipse.”
Quantic Dream has officially addressed the layoffs, and has stated that it would not affect the development of Eclipse. The management at QD has stated that the restructuring was necessary after Spellcasters Chronicles’ failure, and that layoffs would primarily affect the team working on it. Furthermore, Quantic Dream has made no public statement reaffirming the interviewed employee’s position that Eclipse is in danger. As of now, Eclipse has not been cancelled, and neither Lucasfilm, NetEase, nor Disney has not made an official statement about the situation.