It’s been a while since we heard anything about Ubisoft’s remake of Prince of Persia: Sands of Time. The game has been delayed a number of times, with the most recent one coming just this past Spring when it was revealed that it was pushed into next year. This has caused the fanbase to worry quite a bit, as this is the routine textbook pathway to seeing a project canceled or put in limbo for several years, also known as development hell. However, Ubisoft themselves has decided to put those worries to rest. The company made a statement on Twitter saying that the game is in fact still going through development, and has not been canceled.
Prince Of Persia: The Sands Of Time is still in development https://t.co/Pjuhn6qFLO
— Nibel (@Nibellion) October 28, 2021
As you can see in the tweet above, Ubisoft makes it very clear that the project is still ongoing, and as of this writing, have no intentions of stopping. Unfortunately, they didn’t really go into the specifics of how far the game was in the development process, nor did they offer any sort of release time frame other than 2022. While this statement is a bit of a sigh of relief, it’s also a bit concerning due to the amount of times that the game was delayed over the course of an entire year.
It began when the game was revealed back in September 2020 when they initially announced the remake of Prince of Persia: Sands of Time during the Ubisoft Forward. The game was given a release date of January 21, 2021, which of course did not come to fruition. Shortly after this the title was delayed till March 18, 2021, and then again with no new date. This was when the initial worries began to sprout in the fan base which was only amplified when Ubisoft revealed that Prince of Persia: Sands of Time would not be shown during their E3 2021 showcase. Then, around the same time, the company delayed it yet again, this time to 2022.
Hopefully Ubisoft has something to show us before the year is done, as this is one of the most anticipated remakes in recent history. For now it’s still in development, and we’re crossing our fingers that it’ll reach its completion.