Lab Zero Releases Indivisible Prototype for Mac

Indie studio Lab Zero released the Mac OS X prototype of its new game, Indivisible, completing the trifecta of operating systems that it can run on alongside Windows and Linux.

Indivisible is Lab Zero’s second game, the first being their independently-produced fighting game Skullgirls. Skullgirls was funded almost entirely through an Indiegogo campaign that gained massive support, clocking in at funds 553% higher than its monetary goal. Indivisible aims to do the same. Its gameplay is based off of platforming RPGs like Square Enix’s PSX classic, Valkyrie Profile, shifting between platforming puzzles and turn-based combat and back again with each enemy encounter. Indivisible also boasts lush hand-drawn environments and a quirky cast of characters, all of which have received similar animation treatments to their Skullgirls counterparts. The project is even proud to announce that its music is being composed by none other than Hiroki Kikuta himself, who has scored soundtracks for legendary titles like the Secret of Mana series (known was Seiken Densetsu in Japan), Romancing SaGa, and Soul Calibur V.

Indivisible’s development process has hit a bit of a snag, though: it’s struggling to meet its fundraising goal. Clocking in at a $1.5 million funding goal and a 2017 release date, Indivisible‘s release might seem more like a lofty dream than a tangible reality. And after a current slew of fan favorite games that seem to have fallen into the fundraising abyss, like Mighty No. 9 and Shenmue 3, it’s understandable that many gamers are wary of donating to another Indiegogo project. But game development, and allocating the resources that go into it, isn’t as clear-cut as one might think. Project head Michael “Mike Z” Zaimont discusses Lab Zero’s reasoning behind its daunting fundraising goal in the video below:

For now, you can try out the game’s prototype by downloading it from its website. And now that it’s available on all three operating systems, there’s no reason to not at least give Indivisible a fair shake.

Nile Koegel: MXDWN's resident retromancer. Aspiring flavor text writer. Sometimes, he'll even play a video game.
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