Capcom Issues a Takedown Notice to Ultimate Frame Data

In a pretty odd move, Capcom have decided to issue a takedown notice for ultimateframedata, a site dedicated to showing the frame data for various fighting games, among them the Street Fighter series, which Capcom specifically brings up in their notice to MetalMusicMan_, the creator of the site, who has since removed the Street Fighter data from his site to avoid legal trouble with Capcom.

For those who don’t know, frame data in fighting games is the bread and butter of how the game functions if you’ve decided you’re going to try and settle in and become better. Learning how to read and apply frame data is the first step to improving in any fighting game. Many fighting games feature this frame data in the in-game training mode, and some sites like SuperCombo also feature a breakdown of this information. Where ultimateframedata differed was the usage of mods and tools to visibly show where moves would connect and where they wouldn’t.

Capcom cites that usage of those modified software, tools, and other methods to obtain information about their games that can’t normally be seen goes against their authorization. As stated ultimateframedata specifically had the hit/hurtboxes visible for players wanting to learn the game so they could better visualize what angles and areas certain moves effect. This has led to the community claiming that Capcom is taking action against ultimateframedata because they’re trying to hide some notoriously awful-to-play-against moves such as… well JP’s entire moveset.

But while jokes are being made the consensus among the community is almost universally negative, like I said frames are very important to any fighting game and the community needs that information delivered in as clear a way as possible to better learn the game. As seen from the reception on social media such as Twitter and Reddit, the only real interpretation of this action the Street Fighter community can make is that Capcom is being antagonistic towards them at large.

Derek Lairmore: I've been playing video games and writing my entire life, so naturally I decided to combine the two passions. I love video games and video game culture, as far back as I can remember I've not only played them, I've actively participated in their communities. I hope my history in this hobby and my enthusiasm for writing helps me convey news to you accurately and succinctly.
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