For most of us, the beginning of any RPG with which we’re unfamiliar determines how likely we are to persist through the tutorial phase. Admittedly, I played Dragon’s Dogma 2 without ever playing its predecessor. That said, I found the early stages of this game to be more exciting than stressful. The beginning of Dragon’s Dogma 2 sees a heavier focus on the story and more of a “trial by fire” for the rest. I usually find myself drowning in such a set-up, but DD2 slowly dips players into combat, thus allowing the game to be learned at your own pace. By the time combat becomes more active, the game feels comfortable. First, the detailed open-world setting meshes with a quest layout that makes for an unencumbered playthrough. Set in the regions of Vermund and Battahl, varied areas like forests, deserts, and mountains provide so many places to explore. Through these diverse landscapes and numerous quests, Dragon’s Dogma 2 allows players to decide how best to move through the story. After choosing a starter vocation for yourself and your personal pawn, you hunt the dragon who stole your heart and deemed you The Arisen. Completing primary quests for story progression, players have many chances to add side quests. Some quests don’t have the option to decline, and others are affected by the passage of time meaning players must decide which to prioritize. On many occasions, you’ll find yourself running to your next objective, only to be unwillingly stopped by NPCs. Even though I occasionally wished I could skip it, I found that it usually pertained to side quests or information I didn’t know I needed. By allowing players to pursue as many side quests as desired, DD2 can be tailored to fit individual playstyles and timeframes.
Let’s discuss the elephant in the room—microtransactions. Let me start by saying I don’t believe they make this game “pay to win.” Annoying? Duh! But I was more irked that I couldn’t spend stamina climbing walls like I could on monsters. However, there IS one purchasable item that really rubbed me the wrong way: portcrystals. Unless you find or buy more of these extremely rare items, there are only two portcrystals to which you can fast-travel. This seemed like something Capcom added as a tease, hoping we’d love the convenience of it and spend real money purchasing more. While it was the only item I genuinely considered buying, I refused to open my wallet and decided to play the game without ever making a microtransaction. The game can absolutely be played without ever spending an extra dime, but then again, I didn’t care to change my appearance, pawn inclination, or relationship statuses. Given that I always had or found whatever I needed, I don’t feel inclined to fault a literal business for trying to make extra money on a game that’s ten years in the making, nor do I feel it negates how amazing DD2 is.
Score: 8 out of 10
Reviewed on PlayStation 5