Wasteland 2 Getting Significant Updates

Not one to rest on their laurels, inXile Entertainment are set to introduce a number of significant additions to their Kickstarter-funded hit Wasteland 2.

In an update posted to the game’s Kickstarter page, the studio cited its independence through crowdfunding as the major reason why they’ve been able to support Wasteland 2 with loads of post-release updates. Ever since the game’s September 2014 release, inXile have steadily introduced a stream of patches to iron out the game’s numerous bugs.

Despite having worked out most of the game’s kinks with the release of six massive patches, the studio are now set to embark on a new phase of large scale updates.

Chief among these is upgrading Wasteland 2‘s graphics engine from Unity 4.5 to Unity 5. The studio explains:

A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future.

The switch to Unity 5 will also allow for fancier graphical effects, such as physically based shading, which, according to the studio, “is already starting to look amazing in the scenes we’ve touched up.”

Aside from the visual upgrade, the game’s character system will be getting “perked up” in ways that will “modify gameplay.” No new details on this have been revealed yet, but the studio has promised to keep us updated.

Besides working on sustaining Wasteland 2, inXile are hard at work on two other projects: Torment: Tides of Numenera, which is the spiritual successor to the 1999 classic Planescape: Torment, as well as The Bards Tale IV, the latest entry in the fantasy role playing series originally started in 1985.

Kerwin Tsang: Kerwin has been a gamer for almost as long as he's been alive, ever since he received a Sega Mega Drive in 1989. Having graduated to the upper echelons of PC gaming, he now boasts a number of major gaming accomplishments. These include getting through all three Deus Ex games without killing anyone, clocking in over 700 hours of gameplay time in Skyrim without ever finishing the main story, and nearly shattering every bone in his hand from punching the wall when his soldiers in XCOM missed a shot with 95% chance to hit.
Related Post