After its lengthy chapter “Chapter One” release on PC and Nintendo Switch, Toby Fox has confirmed on his official website page that he has made “significant updates” regarding the release of Chapter Two of Deltarune. As Fox, who is also behind the wildly popular indie game Undertale, does not have a definite release date for the new chapter, he confirms that it’s about “80%” finished and moving faster than the development by Chapter One. As of now, he believes that the playable version should be ready by the end of 2021. This, however, isn’t taking into account translation, bug-testing, and porting. Fox has, however, released screenshots of his progress of the game on the official website to get fans excited.
As Deltarune updates on a chapter by chapter basis unlike its predecessor Undertale, Fox also confirmed to fans that Chapter Two will not be the last chapter to the game and that he has a general outline of all the general events that will happen in each chapter. At the same time, Fox also revealed that most of the time taken for the game development went towards him trying to find a new engine for the game, but said he ultimately decided to settle back on using Game Maker (which is the same engine he used to make Undertale). He did not give a definite number of chapters for the game, but as seen in his Status Update for September 2020, there is a section labeled “Progress chapter 3+” (which can be reached by scrolling down the update page).
Under the “Progress Chapter 3+”, there looks to be enough material for at least six chapters in total, and under the “Map Design”, there is a confirmation that completion of the map “varies per chapter, earlier chapters totally completed”. Clicking on the newly updated FAQ page for Deltarune will also show fans that the game will only have one ending compared to Undertale’s famous three endings. As Fox says, There’s something more important than reaching the end”, implying that there might be something significantly different between each playthrough.