The Latest on World of Warcraft Classic Development

From legendary ganking at Menethil Harbor to epic Molten Core raids, the original 2004 release of Blizzard’s MMORPG World of Warcraft was one of the biggest breakout hits in gaming history. In retrospect, 2004 was the same year that Mark Zuckerberg and his college peers first launched “thefacebook”. Since their beginnings, both IPs have faced their fair share of drama. Back in 2016, Blizzard received flak for shutting down fan-run private servers that hosted Vanilla WoW content. A year after that fiasco, Blizzard officially announced World of Warcraft Classic through a rewind of their cinematic trailers.

As mxdwn games reported, WoW devs had been contemplating releasing dedicated legacy servers for quite some time. Their only stipulation: everything had to be good. With nearly 14 years of changes in staff and leadership, the game and its features have understandably evolved from its initial framework. Last week, the development team provided status update on WoW Classic that reiterates the heavy demands of their deep quest: “As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years.”

In the same report, Blizzard revealed that WoW Classic will be based on Patch 1.12, Drums of War. Back in 2006, this update was highlighted by the first instance of cross-server battlegrounds matchmaking as well as world PVP events in the Eastern Plaguelands and Silithus regions. Staying transparent, the creative team details problems they encountered during testing:

Our initial runs exposed a few (expected) issues: the game sometimes crashed, didn’t recognize our modern video cards, and was incompatible with our current login system. That first pass also couldn’t support any of our modern security and anti-cheating capabilities. Clearly we had a lot of work to do to make WoW Classic live up to the Blizzard standard of quality, and deliver the experience players want.

Going on, the WoW Classic devs detail the differences of engineering from now and then. This includes a necessary update to how damage-dealing spell tables were reorganized in order to allow more than three effects on enemy targets and for general workflow enhancement. With a heavy burden, the team is juggling what pioneering mechanics to leave in order to keep it classically authentic while also finding flaws that must be addressed.

Clearly, turning back the clock while maintaining modern elements is no easy task. Reasonably, World of Warcraft Classic does not have a release date as of yet.

Eric Godoy: Eric is a writer, musician and lover of all things video games. Graduating from Cal State University Fullerton with an English major and minor in Music, he currently takes his skills wherever there is potential for growth. When he's not writing about the games he loves you can find him writing and recording music or out and about with his 2 boys and fiancé.
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