Even though Hunt: Showdown is still in Early Access, it has received mostly positive feedback and has continually released new monsters and a second map. Later this week the developers at Crytek will be introducing a new boss with the Assassin, which will be tested on PC servers. The quick and mysterious monster will require hunters to be very coordinated and utilize teamwork. There is a lot of hype and excitement from the creators since the monster has evolved slowly over time. Take a look at what’s in store for hunters:
Lead Concept Artist Artem Shumnik described the Assassin as his “first big character assignment at Crytek” that “was meant to be a creature that creeps from the shadows to kill you.” The monster originated from the idea of a spirit that forms and materializes out of rags and insect swarms. While that concept of the Assassin hasn’t changed much since its inception, many other things have changed over time. It originally “looked like a witch doctor with a mask, kind of like the plague doctors from medieval times.”
That plague doctor feel didn’t seem to fit well into Hunt: Showdown’s universe. The Assassin has been worked on for some time now and after coming back to its design, the developers really wanted it to fit into their version of 1895 Louisiana. After returning to it, Junior Technical Designer Robert Green says that Crytek “needed to look critically at the existing bosses and use our own experience with them to define exactly what we wanted from future Hunt bosses.” The Assassin started off as a slow, shadowy character, but will be released as a deadly and fast boss that should keep players on their toes. Check out more specifics on the upcoming Assassin on the game’s page.
While the Assassin will be tested on PC servers through the Steam Store later this week, it will be rolled out for Xbox One players later in the Spring. Hunt: Showdown continues to be a unique title in the battle royale genre with its player versus enemy incorporations.