Feed 64’s Gennady Set for Q4 2026 Launch on PS5, Xbox Series X|S, PS4, Xbox One, and Switch

Publisher Sobaka Studio has announced that Gennady, an action platformer with roguelike structure developed by Feed 64, is adding PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and Nintendo Switch versions on top of its previously confirmed PC release. Every version, Steam included, now shares the same Q4 2026 target window.
Visually, the game commits to stark two-tone look, drawing from the loose, exaggerated animation style of older cartoons like Earthworm Jim, with color reserved almost exclusively for the blood and slime that combat leaves behind. The story thrusts an ordinary man’s familiar anxiety dream of being entirely naked on public transit into a much more terrifying reality: he suddenly snaps awake inside a massive industrial factory that actively processes living creatures into meat. Getting out means taking on the facility’s native population of what the developers term chthonic creatures, and Gennady isn’t picky about his methods, brawling hand-to-hand, grabbing whatever alien tech he can scavenge, and, when the situation calls for it, throwing himself bodily at the problem.

Anything a player grabs and fires during a run remains recoverable the next time around. Instead of starting from zero, every attempt builds on the last. Between runs, players can also lock in permanent upgrades to Gennady’s arsenal and abilities. This groundwork is crucial for surviving the game’s boss fights. Treated as the ultimate test, these massive encounters finally decide whether Gennady escapes the facility at all.

Sobaka Studio head Dmitry Kachkov connected the expansion to the rest of the publisher’s lineup, noting that Gennady’s temperament wouldn’t be out of place next to Morgan, the lead of the studio’s earlier release KIBORG, joking the two would either hit it off or “leave each other in a bloody pulp.”

Gennady is available to wishlist now on Steam. There is also playable demo available now.

Runa Nguyen: As a child, I translated strategy guides from English into Vietnamese for my dad so he could play through the Final Fantasy games, and in the process, the franchise became one of my own most beloved. From there, my life was filled with MMORPGs like Ragnarok Online, which I still look back on with fondness. I’m a fiction writer with a background in Creative Writing who primarily writes dark romance, but video games will always remain a big part of my life.
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