In a recently posted Twitter post, Ubisoft, via the official Far Cry: New Dawn Twitter account, spoke about some of the gameplay elements players can expect to encounter in the game. According to the video, the post-apocalyptic sequel to Far Cry 5 is taking a ‘light RPG approach’ to how the game operates.
In the Twitter post, Jean-Sebastian Decant, the game’s creative director, spoke to viewers about what gameplay features have changed from Far Cry 5. As it turns out, there’s more to the game than rattier guns, cooler cars, and the threat of radiation poisoning.
One of the first things he mentioned is how the game is taking a ‘light RPG approach’ to the game. A big example of this is how players will be able to craft guns with ranks, similar to how item ranks work in something like World of Warcraft. Similarly, enemies will also have different ranks to determine how tough they are. There’s also Prosperity, which acts as the player’s home base, which can be upgraded in various ways.
Today's Developer Q&A features #FarCryNewDawn creative director Jean-Sebastien Decant! @Battlesand from Twitter asked us "What game mechanics changed over Far Cry 5?" pic.twitter.com/TqhogYJhvf
— Far Cry New Dawn (@FarCrygame) January 21, 2019
One of the more interesting features teased in the video is what’s called the “escalation system” for outposts. In Far Cry 5, liberating an outpost from the Eden’s Gate cult is a one-and-done deal, where you kill the enemies, your buddies move into the base, and that’s it. In Far Cry: New Dawn, however, players now have a choice. They can take over cleared outposts and gain its resources, or they can “squeeze” it. Squeezing outposts give more resources than taking it over, but it’ll then be left vacant, and the new enemies that move in will have better defenses and more firepower. However, with the increased challenges comes increased loot for players who can overcome them.
Far Cry: New Dawn releases February 15 for PlayStation 4, Xbox One, and PC.