Death’s Door Hits 100,000 Players In One Week

Death’s Door, Acid Nerve’s latest release, has hit 100,000 players after only one week of being released. This is impressive considering that the action-adventure game is developed by an indie-named studio and statistically speaking, that number in player base for an indie game at just a week into launch is usually unheard of. The Manchester-based developer, Acid Nerve took to Twitter to celebrate the huge accomplishment, accrediting fans of Death’s Door for its huge success.

With gameplay that takes inspiration after a Nintendo classic, Legend of Zelda, Death’s Door is already off to a great start. Published by Devolver Digital, who is responsible for Katana Zero and Gris, Death’s Door handcrafted, fully explorable world is equipped with memorable and twisted designs. It is no surprise that many people took a liking to all of the high-octane action and artistry of the game.

In Death’s Door, players embody a soul-reaping crow who is sent on a special combat-based adventure when their crow’s “assigned soul” is stolen. You will use an array of weapons, arrows, and magic to help you defeat enemies that stand in your way from reuniting with your soul. Death’s Door also has RPG elements that players can customize like crow stats, abilities, and character upgrades.

Despite the dark aesthetics of the game, Death’s Door has been praised for its whimsical characters, great writing, and amazing graphics. With a Metacritic score of 86 on PC and Xbox, the success of the game is proving true not only in its player base but in its ratings as well.

Due to the large number in player count in just a single week, speculation on the internet about the game’s distribution has been on the rise. Right now, Death’s Door is only available on Xbox and PC, but since the game has had such a huge success, many are hoping that the game will launch on other popular consoles like the Nintendo Switch and PlayStation down the road.

Naomi Diaz: Hi, my name is Naomi Diaz. My love for video games started with the launch of the Pink Game Boy back in 2006 and never left. Now I get to merge my love for writing and gaming all into one!
Related Post