Crazy Soviet-Era Shooter ‘Atomic Heart’ Announces Beta Date Range and PC Preorders

When Mundfish first released the trailer for its incredibly stylistic FPS shooter, Atomic Heart, the description from Polygon summed it up best: “The game looks like someone scrapped BioShock, Fallout and Metro 2033 for parts, while also looking like its own bizarre thing.” The game seemed like a crazy amalgamation of some of the greatest narrative-driven shooters of the past, while infusing its own sense of horror-mixed-with-robotics aesthetic.

The Russian developers released more info on the roadmap leading up to launch, which isn’t for a while. Pre-orders of the PC version opened today for a number of different tiered editions, from the standard digital download edition ($30) to the Atomic Founder’s Edition at $90. Placing an order nets players access to the beta that will launch Q4 2019 (October – December), before the official launch. This means that the game’s earliest official release date would optimistically be at the end of 2019.

Atomic Heart is an action RPG game set in an alternate-reality USSR, with the fictional divergence centered upon a technological revolution that gave rise to inexplicably complex and seemingly deranged robotic creatures and combat vehicles. In a land steeped in Communism and conflict with the West, players take on the role of a Soviet KGB officer tasked with investigating and reporting on one of the technologically advanced robotics facilities.

The Moscow-based developers describe the setting as anachronistically futuristic, with the overarching world consisting of several regions and a range of different biomes. Players will have to journey above and below ground in order to battle these exotic man-made creations that seem to have become hostile.

Alongside the pre-order announcement was a small clip Mundfish revealed of one of the robots in the game, a terrifying clown trap with bladed hands and eyes that follow the camera. The 20-second clip about sums up the absurd yet insanely creative creature and world-building designs of this ambitious title. Unfortunately, gamers will have to wait quite a bit longer before they can immerse themselves in Mundfish’s logic-defying world.

Anderson Chen: UC Berkeley Class of 2015. Lifelogger obsessed with gastronomy and travel. News and journalism fanatic. Big fan of pop culture and urban development.
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