Capcom Reports Record Profits From Fiscal Year, Sold More Than 32 Million Units

It seems the renaissance of Capcom is only going to continue from here. The company has revealed their results from the conclusion of the fiscal year, which ended on March 31, and once they’ve experience operating income growth, increased net sales, and yet another record high sales of their titles. The company states in the report that they sold more than 32.6 million units during the fiscal year which is up from last years 30.1 million. Net sales improved 15.5% at $847.5 million while the operating income grew to 24% which resulted in an increase of $329.9 million.

During this period Capcom released two new IP’s, Resident Evil Village and Monster Hunter Stories 2: Wings of Ruin both of which sold roughly 6.1 million units and 1.5 million units respectively. Both performed well in their own right, but as is usually the case, the sales were mostly pushed by Capcom’s extensive library of classic titles, most of which more than likely came from the digital marketplace. Monster Hunter Rise, which released in 2021, sold more than 4.1 million copies during this fiscal year, while 2017’s Resident Evil 7: Biohazard notched up 1.8 million units themselves. The latter also earned a nice distinction, as it has now reached the sixth consecutive year of selling at least a million units or more. Not bad for a six year old title.

As for the new fiscal year, Capcom expects to have a tenth year of record growth which will be assisted with “major new titles” such as Monster Hunter Rise: Sunbreak. Capcom also has some upcoming titles in 2023 and beyond that we’re more than likely going to get new information on. This includes Exoprimal and Street Fighter 6both of which were only revealed earlier this year. Capcom also reiterated it’s plan on improving overall working conditions and salaries, which they actually started last month when they announced that they were raising the base salary of their employees in Japan by 30%.

Alex Levine: I like to write about video games, movies, tv shows, and other types of creatively imaginative alleyways and avenues. Currently assessing how long it will take to complete a new book.
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