When we are no longer able to discern the difference between our physical and virtual bodies, we come upon the grave realization that we may not be fully in control over our own identities.
We also learn that Tom Happ’s independently produced metroidvania, Axiom Verge, will be coming to the Vita, Xbox One and Wii U this year. Happ – who is the sole team member of the Axiom Verge project – announced today that the game’s long-awaited Vita version is finally being reviewed by Sony’s certification system. The Vita version was initially slated for a 2015 release, but has been delayed due to technical issues.
Newly announced are Xbox One and Wii U ports of the game. Sickhead Games – who is also working on the Vita version – will be handling the Xbox One version of the game. Blitworks, meanwhile, is tackling the Wii U port.
Axiom Verge – which released on the PlayStation 4 and on Windows last year – is a retro-styled platformer that incorporates elements from NES titles like Metroid, Master Blaster, and Contra into its gameplay. Trapped on an alien planet, the player must navigate a massive network of bio-organic caverns and the ruins of a lost civilization to uncover the truth about the planet’s past – as well as his own. Along the way, the player will find devices that allow him to glitch enemies and the environment, which allow him to alter the world around him and break down the barriers between seemingly coherent game space and the frameworks that lie beneath it.
Neither Sickhead nor Blitworks have announced just when they expect to finish the ports, but Happ said he plans to have playable demos of both at PAX East (April 22-24), in addition to having more details about the ports themselves.
Those interested in purchasing Axiom Verge for PC can do so here for $19.99.