Metal Slug Attack Reloaded Review

I am not familiar with the Metal Slug games; I only know them for their reputation as being one of the best in the genre of run and gun, along with Contra. But I never fully took the time to play them. However, I do remember playing one of them in a bowling arcade; I only know it was one of the Metal Slug games for the number of pixel explosions happening on the screen. So, I didn’t know what to expect from this game when I came across it on the PlayStation Store, and I gave it a go, gave it five hours of my time, and put my controller down when I realized that I had been doing the same tactics the entire time.

Metal Slug Attack is not a Metal Slug game in the traditional sense; it is a horizontal line-based tower defense game where you wait for your power bar to charge up, select a unit, and send them on their way to defeat the opposing side. The first thing I noticed was the way the UI was set up; then, a quick Google search made sense of this choice because this used to be a free-to-play mobile game before SNK shut down the servers and released the game fully unlocked as a form of keeping the game alive. On the one hand, I applauded SNK for not burying this game when it came time to shut it down, but on the other, the marketing speak on the store page didn’t mention a single time that this was previously a mobile game.

But after playing the game, I can see where the mobile economy could come into play because I assumed it was based on the gacha mechanic style; there is some form of strategy here, on either spamming the cheapest number of troops or waiting to save up for the more pricey and powerful troops. I didn’t seem to have an issue with the game at first; it was a mindless clickfest that gave my hands something to do while watching the first weekend of College Football; thank goodness Remote Play is a thing. But it was when I was nearing the halfway point of the primary missions that everything came to a halt like a massive train derailing. They removed all the pay-to-win methods from the game but didn’t change the difficulty that “encouraged” players to play, so it got to a point where the game became unbeatable. I went online to see if this was a common issue, and sure enough, I found people complaining about the same thing, around the same point that I was at currently. So, my only choices were going back to previous levels and grinding up to power up my troops so that when I called them, I would be able to get more power out of them, or quit the game there; I ended up going with the latter.

In the end, I didn’t know what to expect going into this game, but the more I pushed on and then I did a little research. I began to realize why I hadn’t heard of this game in particular as much as the publisher wished I did. I’m guessing, given the mobile market, the original version was far worse because it was a time and money sacrifice instead of just a time one. But there is something here that works in terms of tactics. I mean, Plants vs. Zombie perfected this format nearly fifteen years ago, so I can see what went wrong here, but at the end of the day, this is still a bare minimal mobile port onto consoles that was made to put the final nail in the coffin for this side project to a legendary retro series.

Score: 3 out of 10

Reviewed on PlayStation 5

Diego Villanueva: A filmmaker who spends of the time playing and reviewing games, an ironic fate, to say the least. My favorite games include Walking Dead Season 1, Arkham City, Zelda Majora's Mask, and Red Dead Redemption.
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