Wonderfall is fantastical, the game has stunning visuals and unique animation structures that are old and angled in a way that fits the game entirely. The game’s about a gem and “Entropy” as it’s called in the Steam game’s reveal date announcement trailer. It notes that the protagonist, Léon hastes to stop “A mysterious force called Entropy is turning the city into sand.” Wonderfall already has a free demo out and the Attaboy Interactive game itself will release on December 9th, 2026.
Paris is in disrepair. Parts of a building are floating in the air and what looks like tree branches cover a building. A girl calls out to her dead father as Léon and a long haired girl stand in a dilapidated apartment with everything upside down. The outside of the apartment is equally grim, with a broken down house, closed shops and bad streets. The Girl and Léon walk together through the streets of Paris, with the destruction, dirt and dilapidation being a city wide problem, not a total slums problem.
However, their walk exposes one of Léon’s powers, the ability to see the dead. He’s asked if he “can talk to them,” but he’s only able to hear ”whispering” not coherent sentences. Like the adventure game it is, there are wooden pillars and plenty of banisters to climb on, with different pathways. Léon can interact with items, and can run freely. The locations in disrepair part, for the main storyline to take hold. Léon is recruited by a well meaning upper class member to “retrieve the stone” from the famous Notre-Dame.
The stone is framed as the city’s saviour so Léon heads to the well locked and tight building. There a serious but magically powerful enemy is teased. And the stealth aspect of the game, with Léon and the girl sneaking past guards. Léon uses his powers to create a sand copy of himself, and he alone wanders through locked doors and passages. At this point, it’s revealed that the stone may be wanted for “petty ambitions.” However, due to a mysterious guy from “15 years ago’ and Léon ended up going to Notre Dame anyway, where one character is “waiting.” Léon avoids traps, shoots items, and enemies through the building. There’s a beautiful glass window and Léon declares “Lily, I’m not going to let you die.” Which may be the real reason Léon enters Notre-Dame.