WarHammer 40k: Rogue Trader Patch Note 1.0.88 Available Now, A Week After Patch Note 1.0.78 Launched

On December 28th Patch Note 1.0.88 for the game, WarHammer 40k: Rogue Trader went live. Patch note 1.0.88 was announced on the developer and publisher of the game Owl Games’s X page formally known as Twitter. You can find information on the Patch Note on the game’s Steam page.

WarHammer 40k: Rogue Trader was launched earlier this month on PC, PS4, PS5, Xbox Series X/S, and Xbox One, and the PC version can be played on Microsoft Windows, and Mac. WarHammer 40k: Rogue Trader is a roleplaying strategy game where you the player

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.


The choices you make in the game “matter.” Every choice you make in the quests will affect the “in-game open world”.  Patch Note 1.0.88 which was released on December 28th is the game’s “third major update.” Both the PC and the console platforms were given this patch note 24 hours apart from each other. Patch Note 1.0.88 brought many updates to the game. If you haven’t played the game yet beware “that there are plot spoilers in the Patch Note’s description.” Some of the updates for 1.0.88 include:

  • Fixed a vast majority of broken quests and cutscenes that blocked progression or worked only for specific choices
  • Fixed many items and abilities that worked incorrectly
  • Fixed several desync cases for co-op
  • Updated conviction, reputation and skill check values
  • Improved optimization and fixed a lot of crash cases on console
  • Added the missing names of our founders to the Shrine of Remembrance and Credits.

There were also updates made to other areas of the game including system and stability, Co-op, and narrative such as:

System and stability
  • Fixed lag in the final encounter on console
  • [Xbox only] Fixed multiple memory-related crashes
  • Added optimizations to improve FPS and reduce crashes on consoles;
  • Additional optimizations for Footfall on console
  • Closed some memory leaks in the UI windows
  • Equipping Reaper Cape item could cause lag – fixed
  • Fixed a crash after choosing “Arguing with you is pointless, die!” dialogue option on Rykad Minoris
  • Fixed a crash when leaving Shard of the Holy World
  • Fixed a memory leak related to cover indicators in combat
  • Fixed multiple cases of crash to the main menu with the message: “No active AstarPath object to bind to at…”
  • Fixed some cases of lag caused by enemies incorrectly processing out-of-order turns;
  • Fixed the game freezing or showing a black screen after the arrival of Cassia into combat during
    a random warp encounter with daemonettes
  • Optimized performance for Commorragh arena
  • Optimized performance of the initiative tracker on console and when playing with controller

Co-op

  • Fixed desync at the colony screen
  • Player nicknames over characters could disappear after save-load under certain circumstances – fixed
  • When changing character roles mid-turn, some abilities could become locked – fixed

Narrative

  • Added missing experience for completing the Drifting Voidship without combat
  • “The Worm Churns” quest now updates properly in the journal
  • Hieronimus no longer appears on Footfall if he was killed 
  • Added Chorda’s corpse if she was executed 
  • In dialogue with Felec, option about Winterscale being dead will not appear if you saved him
  • You can no longer understand the Necrons in cutscenes if you haven’t deciphered their language
  • Jae’s gift event will now correctly summon the Lord-Captain to the bridge
  • Yrliet’s cutscene at the beginning of Chapter 3 could break – fixed
  • A couple of events on Janus teleported the player to the voidship bridge instead of starting dialogue, leading to all kinds of oddities – fixed
  • A romance scene with Heinrix in Act IV could abruptly end – fixed
  • Added missing conviction tags and updated the lines in dialogue with Vladaym about Chorda
  • Added the special Lord of Footfall buff for gaining full control of Footfall in Act IV
  • Argenta’s quest “Driven” now completes correctly
  • Argenta’s personal quest could fail from completion, if the player ignored the rudeness of the orphan or chose the option to leave in the meeting with the orphans, which could cause her next dialogues to break – fixed
  • Companions on the bridge could become completely non-interactable and Janris Danrock could be missing from the bridge under certain circumstances – fixed
  • Dialogue with Rizza and Octaviana no longer repeats multiple times
  • Failing a check in dialogue with Calligos at Quetza Temer could block the dialogue – fixed
  • Fixed a broken dialogue with Vinzelex
  • Fixed a bug causing a dialogue with Cassia in the Anatomical Opera in Act III to break, locking her out of returning to the party. If this happened with you, you will need to go back to her location in order to make her join after this update.
  • Fixed a case of dialogue breaking in Marazhai’s second quest
  • Fixed a case of Reprieve from Torment quest unexpectedly failing
  • Fixed a case where the player only received one ending slide after completing the game
  • Fixed a possible set of conditions causing a dialogue with Octaviana to abruptly end
  • Fixed an event where the High Factotum calls you to tell something about Jae, but nothing happens afterwards on the bridge.

On December 21st the game launched their “second large patch”, Patch Note 1.0.78. Patch Note 1.0.78 brought along many fixes and updates including “Fixing a bug in Abelard’s personal quest in Act IV, which could cause a cascade of issues with locked cutscenes in other quests, Fixed a case of dialogue not starting after the battle in Jae’s quest on Footfall,  Battle-Scarred Cape work properly now, Skipping some cutscenes on Footfall could cause a 60-second black screen” was resolved and so much more. On December 29th Hotfix 1.0.89 “went live” for the game to address some issues that “have remained and or have shown up since the last Patch Note”. some of the issues addressed and fixed in Hotfix 1.089 include

  • Fixed a case of saves not loading with an error message on Mac
  • Fixed some UI responsibility issues with cargo interface
  • fixed a few more cases of the Lord Captain riding an invisible throne , which prevented some cutscenes from starting. For some saves it may be required to make a warp jump to relaunch the cutscene sequence.
  • The Psy-Stiffler item no longer stacks one more negative Psy-rating every time the game is loaded
  • Marazhai’s Soulless quest had an issue with it that was rather dangerous to repair in a hotfix. For now we are temporarily turning off the dialogue option that could cause the game to get stuck. This option, along with all necessary fixes, will come back a bit later in one of the nearest updates.

If you want to see a full list of all the updates made since the game’s launch in early December or just to keep up to date with what’s been going on with the game in general then check on the game’s Steam page. You can also check out the developer and publisher Owlcat Games’s X page if you want to keep up with what’s going on with the game. Another “big Patch N0te” update is expected to “arrive” for WarHammer 4ok: Rogue Trader in January 2024 so keep a lookout for it.

Rehema McPherson: Currently a student at Maryville University majoring in English. I am working on becoming a writer within the Televison and Film Industry. I also hope to write a book in the near future. My hobbies include writing,cooking, playing video games, reading, and listening to music.
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