Swords of Ditto: Mormo’s Curse Update Removes Permadeth and Improves Endgame

The first major update to The Swords of Ditto since the Timeless Update in July of last year arrived just a few days ago. The free update, called Mormo’s Curse, adds a bunch of new features to the game, most notably the removal of the criticized permadeath system. Mormo’s Curse also adds improved endgame content as well as a switch from GameMaker Studio 1.4 to GameMaker Studio 2. You can check out the update launch trailer below.

The Swords of Ditto, originally released in April of 2018 for PS4, Windows, Linux, MacOS, and later the Nintendo Switch is a top-down roguelike with a charming style and can be played as a two-player co-op. Players must traverse the world with the ultimate goal of defeating Mormo in an allotted amount of time.

The main point of focus with the new update is the departure from the permadeath feature, which made the game punishing. “The game structure has been totally gutted, and the divisive permadeath feature has been removed,” reads the developer update on Steam. The developers do note that players will fail a story should they die climbing Mormo’s palace towards the end of the game, however. Otherwise, death will result in the player being returned to their house, having only lost some cash and fragments. Players who still wish to play with the classic permadeath mechanics can do so in Hero Mode.

Mormo’s Curse Update also introduces four unique areas, two of which will be chosen for each story, and the endgame content has been revamped. “The end game has been drastically improved, with much more to do, and more variation in the game’s rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story.” In order to power through the brand new content, filled with new enemies and bosses, new toys and items have also been added to the game.

Finally, the game also moves to the newer GameMaker Studio 2 engine. “The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs.” The developers recommend starting a brand new game to best experience all the new updates and changes.

Mike Gemignani: I am a graduate of the University of Connecticut with a passion for writing and video games. If I'm not playing Overwatch or Rocket League, I'm probably playing some $2 Steam game or watching hockey.
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