

At Summer Games Fest, we got to see a slew of publisher Megabit’s upcoming slate of games. Of the three we saw, they all varied wildly with no two being the same type of game. All the games we saw had different vibes, but that’s what we love about indie games and the experimentation Megabit isn’t afraid of when it comes to the games that they publish. Thus, let’s jump in and talk about what we saw!
Pathfinder: Abomination Vaults
The first game we saw was the upcoming game Pathfinder: Abomination Vaults. It takes place in the Pathfinder tabletop game universe, and is inspired by one of their recent stories known as the Adventure Path. The game is an isometric action RPG in the vein of the Diablo series, but the developers wanted to make sure it still had hallmarks to the late 1990s CPRG era. The game can be played with up to four players, and the developers were very adamant about wanting the game to be enjoyable no matter how many people are playing.
When you aren’t at a full team, the other party members are AI controlled, so you always have a party of four no matter what. You can easily switch between which character you’re controlling, and when you aren’t at a fully player controlled party you can customized each character’s equipment to exactly how you want so the AI controlled characters are playing exactly how you want them to. If you’re into ARPGs that focus more on fun with your friends this game will be for you, but there is currently no set release date for the game.
Thick as Thieves
While we didn’t get to go hands-on with this game like the others, developer Otherside Entertainment showed off their upcoming PvPvE stealth extraction game Thick as Thieves. Much like Pathfinder, Thick as Thieves is focusing more on the fun of the game rather than having a serious nature that the extraction genre is sorely lacking. The game pits four players against each other as they all try to complete dynamic goals around the map and get out with all the loot they can carry with getting caught by the guards or getting robbed by other players.
The demo we saw showed off how two of the thieves you can play as tackled a mission differently and put their thieving skills to the test. One character had a grappling hook that could help you get into harder to reach places that other thieves might no be able to. The other could disguise himself as a guard to sneak around. However, while being a guard you may still alert other thieves that it’s really you, if you are trying to do things a guard wouldn’t do. Players are also able to track each other as you leave some footprints behind as you move across the map.
The map we saw was just one of three they’ll have at launch, and the developers wanted to he maps to be the perfect size for four players. Thus, they aren’t too small to where you’ll be running up on other thieves constantly, but not too big you’ll never see them. Players in game will also be able to get to Level 20 to really test their skills against the best. Don’t worry though! As the developers assured that the matchmaking won’t pit the lower level players with the higher ranks.
OMUT
What stole our eyes (both literally and figuratively) at Megabit was the stylish and creepy boss rush game OMUT from developer Madame Cyclone. Just from looking at the game there’s nothing like it out there. The visual style is so eerie and has like a CRT filter making it hearken back to the 1990s era of horror games. Even the story is strange and weird and the characters we met fall in line with that. OMUT knows exactly what it wants to be.
The game itself is a hardcore bullet hell shooter, and that’s not a lie at all. this game fits in genre perfectly as it is hard as hell. The only boss we encountered during our time with the game was one we had to have avoid touching the ground or it would immediately kill us and we would have to restart, and fights only lasted mere seconds most of the time. We died a whopping 110 times when we took it on and were never able to defeat it. We learned that only a few people were able to beat that boss over the course of the weekend, so we didn’t feel as bad. Though, if you want to test your might with the game, there’s a demo out now.
Play games, take surveys and take advantage of special offers to help support mxdwn.
Every dollar helps keep the content you love coming every single day.
