Star Wars Squadrons is an up and coming space combat game. Creative director Ian S. Frazier delved into the details about the level of customization available during an interview with IGN Japan. Frazier started out detailing the cosmetic customization options. The exterior of both the Rebel and Imperial ships along with interior paints and dashboard decor such has holograms and toys. These customization options will on be available when playing the multiplayer modes, while the campaign will have a permanent livery for the ships. Frazier hopes the customization options will feel organic and that it could belong in the Star Wars universe.
Some players aren’t going to want to see any of that. It won’t matter how plausible it is, they just want to keep it to exactly what we’ve seen in the films, no more and no less, and we totally get that. And so we have an option in the game to hide everybody else’s cosmetics. So if you flip that on, then all of a sudden, if you want to put a racing stripe or whatever on your own TIE Fighter, you’ll see it, but everybody else’s is just going to look like a normal boilerplate TIE Fighter for you.
Since Star Wars Squadrons is with a first-person camera inside the cockpit, most of the necessary information will be available on the dashboard and various cockpit monitors with extra on-screen elements to help orient players. These extra elements can be toggled off in preference for the hardcore mode and making the game closer to a flight simulator. Star Wars Squadrons will have an advanced power management system with pips that distribute power to the shields, weapons, and engines. These pips are similar to Elite Dangerous’s and Star Citizen’s pips and power management systems.
Frazier did not mention if Star Wars Squadrons will have a physics model that more accurately reflects space flight with no frictional or opposing forces to passively reduce momentum such as Elite Dangerous’s flight assist-off mode or Star Citizen which every ship has a space flight model and atmospheric flight model. The current gameplay demo depicts a flight model that reflects flying an atmosphere more than flying in space.