Chris Roberts and Cloud Imperium Games are going to have much to be thankful for tomorrow, as their space simulator behemoth Star Citizen has achieved $63 million in funding.
The news was broken on the developer’s blog. Only two weeks ago, that number sat at $61 million. Today, over 661,000 people have backed Star Citizen, bolstering its already prodigious reputation as the most crowdfunded project in history.
Star Citizen‘s recent financial gains has allowed for new additions to be made to the universe, namely a Genesis-class Starliner, a passenger ship that can also be reconfigured to carry freight and military support roles. Another new ship is the MISC Reliant, a starter ship that seats two and boasts Xi’An technology.
Since the game’s funding doesn’t appear to be slowing down anytime soon, Roberts has detailed a new milestone goal for $64 million: Pets. These include repair bots, fish, cats, dogs, and so on. Lord knows what they’ll have in store if the game manages $100 million in funding.
Although it began life as a space simulator with both massive multiplayer and singleplayer modes, Star Citizen‘s unprecedented level of funding has allowed it to expand in every way imaginable. Most recently at PAX 2014, a new first-person shooter component was unveiled, in which players could dock at space stations, get out of their ships, and engage in gunfights that involved both artificial gravity and weightlessness. The current alpha version of the game also includes Arena Commander, a combat simulator that allows for adversarial multiplayer as well as racing and cooperative modes.
Roberts closes his latest blog post with the following message:
I can’t say it enough: thank you. I often finding myself sitting down to play Arena Commander and just admiring what we’ve made together. Sure, we could have done this behind closed doors… but it wouldn’t have had the same heart and soul, and it wouldn’t be coming together in the same way. Arena Commander is a microcosm of Star Citizen: your backing made it possible, your feedback is making it work the way we imagined together… and your belief in what we’re doing here (and patience with real software development!) is going to push us to continuously iterate and improve. As we deliver more aspects of Star Citizen, from first person combat, to planetside exploration to a gripping single player narrative story to planets and star systems you can fly between, I think it will dawn on all of us just how groundbreaking and unprecedented the journey that we are all taking together is. Nothing of this scope has ever been attempted, and never in this fashion.
Star Citizen is estimated to be released on the PC sometime in 2016.