Skull & Bones Development Moving Along But Still No Release Date

We discussed Ubisoft’s announcement to delay their highly anticipated pirate title, Skull & Bones, back in May. The creative director, Justin Farren, stated that the earliest that the game would launch would be April 2019. Since that announcement, the Skull & Bones developers released a gameplay video at E3 2018, talked about more details of the combat and multiplayer, and rolled out community updates.

Ubisoft will be allowing players to fight in their own way, whether that’s head-on battles or utilizing “tools such as disguise and betrayal to approach combat.” While players can explore as a pirate alone, teaming up with others online will give way to better loot from more powerful enemies. Also, ships can be collected to build a dangerous fleet that can be customized and are incorporated into an intricate progression system. Last year’s E3 gameplay video shows off the frenzy that includes weather patterns, rivalries, trade, and other enemies:

Skull & Bones will be a shared player versus player versus enemy world experience that is constantly changing. The game will include different game modes as well that have not been described in detail as of yet. Back in September, Ubisoft Singapore released a community update announcing that the Community Development team was created and has become fully operational. This means that more news will be released about Skull & Bones on a regular basis, and once the beta is available, player feedback will have a devoted team to address ideas or concerns. They also said that the game’s development “remains fully on course” at the moment.

There is still no exact release date for Skull & Bones, but it will be coming to the Xbox One, PlayStation 4, and PC. The game’s Steam page does not say a 2019 date and instead now states that it will be “Coming Soon.” However, prospective pirates can sign up for the beta on the game’s website.

Matthew Mowery: My name is Matt and I moved to Tampa, Florida after completing my J.D. at Marquette Law School in Milwaukee. Video games have been a part of my life since I was a toddler watching my brother play Star Tropics and Super Mario Bros. 3 on the NES. The opportunity to write for mxdwn has allowed me to combine my research and writing passions perfectly!
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