Red Moon Workshop has announced Shot One Fighters, a single-player title combining 2.5D fighting mechanics with roguelite progression, for PC via Steam. A debut gameplay trailer accompanied the reveal, and the studio has confirmed a Kickstarter campaign will follow at a later date. No release window has been set.
Combat uses a six-button layout, with moves including projectiles, launchers, counters, and gap-closers. Movesets are customizable; players unlock and equip moves as they progress through each run. Three playable characters are confirmed, with the move catalog spanning more than 100 options across them. More than 100 artifacts further modify each run, with some categorized as “cursed” and capable of working against the player’s own build. There are bosses at the end of each run designed to kill the player, and clearing them yields access to the strongest moves and artifacts available in the game.
The narrative revolves around the player’s home base, the disembodied head of a war mech the size of a kaiju, which serves as living quarters for the protagonist, Volley. Volley was the one who broke the containment seal on a force called Paradox, fracturing reality and dragging her friend Vlad into a dimension referred to as the Void. Her search for him becomes a brutal loop: the Void kills her, and each time she’s dragged back to the mech’s head to begin again. Over the course of her runs, Volley encounters a shifting cast within the Void, some who aid her, others who stand in her way. Those she earns the trust of can return with her to the hub, while the mech itself gradually evolves through upgrades and reconstruction. Between combat sequences, the experience includes more than 60 events, mini-games, and character-driven interactions.
The game is available to wishlist now on Steam, with the Kickstarter page also live ahead of the campaign’s launch.