Rockstar Wants Developers Back In The Office

Rockstar Games, a subsidiary of Take-Two Interactive Software Inc. has announced that starting in April, it will require all employees to work five days a week at the office. This decision has been made as the video game developer enters the final stages of development on its upcoming game Grand Theft Auto VI. According to a report by Bloomberg, Rockstar’s head of publishing Jenn Kolbe had sent an email to the staff stating that the decision to discontinue hybrid work was made with security concerns in mind.

Last December, the trailer of Grand Theft Auto VI was leaked onto the X platform before its premiere, causing frustration among the Rockstar developers. Despite that, the trailer was a huge success, breaking the record of the most views on YouTube in 24 hours previously held by MrBeast.

Lucia, a character that can be played in the game, has garnered a lot of attention from fans and they are now adding her into other games through mods. Although we still have much to learn about her, the trailer provides some clues about her character. For instance, she is seen wearing prison clothes, indicating that she may have a criminal history.

Additionally, the trailer shows Lucia with a male companion, and they seem to have a Bonnie and Clyde-like relationship. Interestingly, Rockstar Games expressed dissatisfaction with the premature leak of Lucia’s character details on the Internet, emphasizing their desire for players to experience her narrative firsthand within the game environment.

While there may be various reasons for companies wanting employees back in the office, many perceive it as a power move by corporate entities. With the onset of COVID-19 in 2020, remote work became the norm for many individuals. Fast forward four years, and there’s push for a return to office settings. However, numerous employees have found they can perform just as effectively from home, leveraging technology like computers. Consequently, it’s understandable why there’s resistance and dissatisfaction among some individuals. We have to realize that the video game industry is not different than any other industry.

Katherine Daly: I'm a dedicated journalist whose words dance between the realms of video games and the ever-evolving tapestry of our times. With a sharp intellect and a passion for gaming, I craft articles that seamlessly blend the virtual and real world.
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