Today Psynoix has announced that they’ve made updated and made several changes to their car-soccer game Rocket League. They applied a hotfix which will make several adjustments to the game’s competitive tiers.
According to Gamespot, some of the adjustments include lowering skill thresholds, which will allow more players to be included in the top two tiers, Star and Champion. They will, additionally, be giving each mode its own standards for rising through the ranks. These thresholds will be “configured differently” based on the mode being played.
On the game’s website, Psyonix wrote that
Doubles now has different criteria for reaching Grand Champion than Solo Standard does. Each playlist should see similar percentages of players reach Champion tier above.
One of the reasons for the change was because Psyonix saw issues with skill distribution – many player were rated into the “average” tiers, while there were only a few Grand Champions playing. To balance the skill distributions, the skill tier threshold has been lowered. This means that games don’t have to win as many matches in order to play in the Star and Champion tiers. Moreover, players who primarily play one-on-one matches, will operate on a different skill curve than those who frequent other modes. Most players at the Challenger rank, according to Psyonix, will gain about half to two skill tiers, while the Prospect-ranked players will gain anywhere from no gain to half a rank. The change will recalibrate players to their new ranks after winning matches.
Below is the skill distribution changes from the Rocket League Game website:
Before
After
Psyonix told Gamespot that they plan on releasing a patch for the PS4 Pro, which will upgrade many aspects of the game.
We don’t have anything to announce at the moment. We are still evaluating community interest, technical requirements, and other factors that influence our ultimate decision.
Rocket League just launched a free arena (Aquadome) with their two new DLCs, the arena is set under the sea.