New Rainbow Six Siege Update Stops Players From Quitting When Being Interrogated

The most recent character added to Rainbow Six Siege has the ability to interrogate enemies who then reveal the locations of teammates. To get around selling out teammates players had to simply quit before Caveira’s interrogation was completed. However, now through update 4.3, Caveira will get the information no matter what. There is also a new anti bullying system being implemented for team killing along with other bugs currently in the game.

For the anti bullying feature implemented in the patch, players will suffer temporary bans if they continue to team kill. If someone team kills the same player twice then they will be kicked from the match on the first offense in a casual game. The first offense for a ranked game will be a 15 minute ban and 50% Renown penalty for 30 minutes. After that if the team killing continues there will be increasing punishments. Ubisoft even noted in the blog post that they would not hear any appeals on the matter. Here is the list of punishments.

  • First offense:
    • Casual- Kicked from match.
    • Ranked- Banned for 15 minutes, 50% Renown penalty for 30 minutes.
  • Second offense: Banned from Matchmaking for 30 minutes.
  • Third offense: Banned from Matchmaking for 2 hours.
  • Fourth offense: Banned from Matchmaking for 24 hours.
  • Fifth offense: Banned from Matchmaking for 7 days.

As previously mentioned there is currently an exploit that allows players not to be interrogated and give up their teammates position. After the new patch is enacted, players using Caveira’s interrogation ability will be able to complete it regardless of whether or not players leave the match or not.

Patch 4.3 will be released today on PC and arrives on consoles on October 18th. Here is the full list of bug fixes and improvements to network infrastructure being implemented in update 4.3.

Improvements to Network Infrastructure

Today we will be updating to our latest internal network library. This upgrade does not come without risks, but is a pivotal steps toward having a more reliable service, as well as give us the tools we need to correct connectivity issues more quickly. While this update will not correct all connectivity problems right now, the update to our infrastructure is aimed more towards preparing us for the road ahead. You will see a reduction in connectivity issues in future patches as we continue to utilize these improvements to positively impact your gaming experience!

As this is new technology that we are experimenting with, there is a possibility that we may be forced to perform a roll back to Patch 4.2. If this is the case, we will correct the issue and deploy the changes below in Patch 4.4, prior to the release of Season 4.

BattlEye Update

We have implemented an additional update for BattlEye. This update will not add any programs to the white-list.

Main Bug Fixes –Gameplay

FIXED – If a team surrenders at the end of a round, Renown, Experience, and Rank points are not awarded. (Surrender functionality will be returned in Patch 4.3)
FIXED – Landing a headshot through a wall or barricade would sometimes result in the hit not registering.
FIXED – Players receive Error [2-0x0000E004] when they attempt to join a squad that has a member with an abandon penalty.
FIXED – Reloading is cancelled when going prone.
FIXED – Players are unable to create local custom games when the servers are unreachable.
FIXED – An Attacker that has been overhealed by Doc’s Stim Pistol will take 100 damage when triggering Frost’s Welcome Mat.
FIXED – When Barbed Wire overlaps, Operators are able to move through the overlapping sections too quickly while crouched. (The speed for individual sections of Barbed Wire remains unchanged)
FIXED – On the P90, the Muzzle Brake attachment has the same model as the default barrel.
FIXED – Allies are sometimes killed by Claymores.
FIXED – Defenders are able to see the subtitles and hear audio cues when a Claymore is being deployed.
FIXED – Win conditions for Kapkan’s EDD and an Attacker’s Claymore were inconsistent when the device was responsible for killing the Hostage.
FIXED – Destroying a Black Eye Camera that has been placed under the Defuser will cause the Attackers to lose.
FIXED – Destroying some objects causes them to fall through the floor.
FIXED – Nitro Cells would not cause damage when detonated on top of the blackjack table on Yacht.
FIXED – Nitro Cells are able to injure players through a wall without destroying the wall.
FIXED – Damage can be dealt through a destructible surface without the surface being destroyed.
FIXED – Killing an Enemy AI while they detonate a breaching charge would make the wall invincible.
FIXED – When vaulting and aiming down sights, an Operator’s left hand would move erratically.
FIXED – Operator’s hands are sometimes not aligned with the weapon they are holding.
FIXED – Angled grips were not placed in the proper location on some weapons.
FIXED – Blood effects are not rendered in the Kill Cam replay for a crouched or prone victim if they were killed with a pistol.
FIXED – Changing the display mode during a replay would make the screen black.
FIXED – Title remains on a black screen if you are disconnected while changing the language.
FIXED – Players are able to rotate headgear on the X axis after rotating weapons on the X axis.
FIXED – Navy SEAL CTU bundle is not available.
FIXED – GSG9 Operator bundle has the same price as the Attacker Operator bundle.
FIXED – Purchasing the Far Cry charm would result in the wrong charm being unlocked.
FIXED – The Far Cry charm cannot be unlocked.

Operators

Bandit
FIXED – If a player is standing within the area of effect for an object charged by Bandit’s Shock Wire, this effect will persist through the end of the round.

Buck
FIXED – Buck’s Master Key does not reliably destroy walls to allow for vaulting.

Capitao
FIXED – Capitao’s 3D model has no eyelids when the Iron Mask is equipped.

Doc
FIXED – Doc does not receive points for healing or overhealing an ally.

IQ
FIXED – IQ’s hands would clip through each other when she closes her gadget.
FIXED – Players attempting to climb a ladder with IQ’s Gadget deployed will experience rubber banding upon reaching the top of the ladder.

Jager
FIXED – Low level of detail is visible on Jager’s headgear.
FIXED – Jager is able to duplicate his ADS Gadget by exploiting high latency.

Mute
FIXED – Mute’s Jammers do not prevent Blitz from discharging his Flash Shield as intended.

Rook
FIXED – Rook’s head would shake when walking and carrying his Armor Plates. (It’s heavy, but not that heavy)

Sledge
FIXED – Sledge is able to breach walls and kill players with his hammer from behind Montagne’s extended shield.

Thermite
FIXED – In some instances, Thermite’s Exothermic Charge does not properly destroy reinforced walls.

Twitch
FIXED – Shock Drone PDA remains attached to Twitch’s hand after leaving the drone view using the “Observational Tool” button or hotkey.
FIXED – Shock Drones are only able to destroy a Claymore from certain angles.

Valkyrie
FIXED – Throwing a Black Eye camera on the dynamic part of an object breaks the object completely. This destruction is not replicated for enemy players.

Level Design
Kanal
FIXED – The wall of the showers in CG1F can be destroyed, providing line of sight to the neighboring stairs. The destruction was not replicated on both sides of the wall. (This would allow players to see a significant portion of the bottom floor without enemies being able to return fire)
FIXED – In the Maps Office, if the floor is shot or a wall is reinforced, it could destroy any gadgets placed in that room.

Oregon
FIXED – Textures in the corner of sandbagged windows disappear when viewed from a distance.

Cody Arnold: Hello everyone, I'm the Editor of the Games Department here at MXDWN.com. I have and AS degree in Firefighting from El Camino College and a BA for Screenwriting from Cal State University Northridge but spend most of my time traveling and writing, though not at the same time. I'm an avid hockey fan, Go Kings Go! Right now when I'm not writing I spend my time working on planes at the airport. For serious inquiries feel free to shoot me an email at cody@mxdwn.com.
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