Psychonauts 2 Receives Status Update, Delayed Past 2018

Psychonauts 2, Double Fine Productions’ upcoming platformer, will not be finished until at least 2019 according to an update on the developer’s Fig page. Double Fine had previously projected a release sometime in the summer of 2018, but have now confirmed that, after entering “full production mode,” they have decided the game will not be ready by their initial release window.

Double Fine’s production update added that there are now “five full level teams” working on Psychonauts 2, and reassured backers that despite the delay the game was progressing well. “Now we are in full swing, we know a lot more about the size and scope of the game we are going to make, how long it will take us to make it, and the amount of time we need to make it be great,” the developer wrote in its update. “From those projections, we know that Psychonauts 2 will not be shipping in 2018, like we originally estimated when we published the Fig campaign two years ago.”

“We love the game we’re making and we want to make sure that Psychonauts 2 is something you’ll love too — a game that carries on the legacy of Psychonauts in a meaningful and special way,” Double Fine continued. “We’re making great progress, but we want to make sure the game has the time it needs to shine.”

The rest of the update was dedicated to showcasing protagonist Raz’s family, and the developer posted a video featuring new art concepts and designs of the Aquato family.

Announced in 2015 and successfully crowdfunded over Fig, Psychonauts 2 is currently in development for PC, Xbox One, and PlayStation 4.

Glenn Carreau: Hi! I'm Glenn: recent college grad specializing in interactive arts and media, writer, game creator and connoisseur, pop culture junkie, and semi-professional fan-artist and blogger. In my free time, I function as an unnecessarily specific gaming encyclopedia. I also play the violin, binge crime/detective procedural shows (still not sure why), and do a large amount of digital painting. I'm probably too attached to Dragon Age, but not really inclined to do anything about it. I'm a huge fan of cosplay, foxes, the prose of Jenny Lawson, and Strong Female Characters™.
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