Minecraft Headed To China!

Minecraft’s world domination is nearly complete, they have now entered into one of the world’s largest gaming communities in China. In a post released via the company’s website early on Friday morning, Mojang announced they would be licensing both a pocket and PC version of the widely popular game.

For those new to the immense world of Minecraft, it is one of the world’s premier games when it comes to creativity and survival. It is a game that runs on rudimentary graphics and forces the player to envision the world as he or she sees fit. At its core, Minecraft is a building game with survival elements mixed in. Highly addictive and overly compressive Minecraft looks to dominate China.

China has over 300 million PC and console gamers, making this a huge step for Mojang in the development and success of their most popular game, while also a huge challenge. China’s gaming community is second to none when it comes to hours played and devotion.

Mojang’s CEO Jonas Martensson is excited about bringing the adventure to China as it shows the solidarity of the franchise as a global brand. Jonas knows that this is a huge step for the Minecraft community and is looking forward to the challenge.

We’ll always embrace opportunities to bring Minecraft to new players around the world, widening our community, and giving us a new perspective on our game.

NetEase understand our long-term vision for Minecraft and support Mojang’s ideals, so we’re delighted to have them on board. We look forward to welcoming China’s builders and adventurers to the world of Minecraft.

Although there is no word on exactly when this will become available, we expect more details to emerge in the upcoming weeks. E3 seems to hold the keys to the future of most games and Minecraft is no exception. Mojang will be set to release a date for the Minecraft invasion of China in early June 2016.

Happy Mining.

Anthony Wright: I love long walks on the beach...Oh and Video Games. Feel free to email me at anthony.wright1312@yahoo.com.
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