Hideo Kojima And Guillermo Del Toro Talk Collaboration, Their Craft, And More At DICE 2016

Have you ever shipped people in real life?

In the past, both super star directors Guillermo Del Toro (of Pan’s Labyrinth and Pacific Rim fame) and Hideo Kojima (known for helming his series of legendary video games that took gameplay and narrative to new heights) have been nothing short of outspoken for a mutual respect and desire to collaborate on a project together.

 At the DICE Summit 2016, an annual event meant to showcase the newest and most exciting innovations, both appeared on stage to deliver the keynote speech. During this, they made many a fan’s dream come true, as real life fan fiction became a surreal reality: confirming that a project will eventually, sweetly inevitably, be in the works.

When pressed as to what it would be, Kojima replied,

“I don’t know what it is. It is probably going to be hell. It is probably going to be really tough. It is probably going to be a game or a movie. I don’t care, but we will do it.”

The pair of visionaries sat for an interview conducted by the president of Gameslice, Geoff Keighley. During this, Keighley questioned the duo on an exciting assortment of events and projects, including Kojima’s separation from his long time video game developing partners in crime, Konami. The video game maverick described it as an immensely trying time, and during this period he sought out advice from his friend, Del Toro, who has been through a similar predicament while filming Pan’s Labyrinth.

Kojima’s move to Sony and launch of his new studio, meanwhile, has officially cut all the strings tying him down.

I feel extremely free right now. I am trying to make a big game with a very small team. I am doing exactly what I want to do

However, with this new transition in his life and creative work comes a new kind of pressure. One to both perform and live up to the potential fans have come to expect from him. In an interview given to Gamespot, Kojima stated, and similarly repeated to Keighley at Dice:

…fans who have high expectations. I have the feeling that I can’t fail. I can’t disappoint. I can’t go out there and do something too, too extreme, so there’s a little bit of that which I have to deal with. Especially, because it’s our first game and we’re working with Sony, I want to make sure that it’s a great game for Sony, so there is pressure in that. However, I’m not even thinking of letting any of that to change anything that’s in the game.

Del Toro backed Kojima up, agreeing that money tends to be the driving force behind almost all creative projects–sometime straight up hindering or derailing it in the process.

The storytellers look ahead to see what they can discover, and the money people look back… that’s the safe route…(gaming) only limited by the bastards with the money.

Kojima went on to ruminate on the potential in a VR horror game (yes please!), and the two also went on to speak about how they met in 2008, and the two came to share a mutual interest in each others’ craft.

What they will eventually work on and when is still unknown, but the promise is in the air, and that is enough hope to sustain us for now.

Watch the full interview below!

Sandra Hahn: A writer who spends too much time playing Dragon Age. Known bibliophile, and graduate in Creative Writing from UC Riverside. Can be found lurking @SandeelizHahn on Twitter.
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