On May 27th, Nvidia announced via their developer blog that the company would now be allowing for developers to opt-in their titles in the GeForce NOW library. Released in 2015 and finishing its beta in February of this year, GeForce NOW is a cloud-based gaming streaming service developed by Nvidia. Publishers including Activision and 2k Games have already announced that they would be removing their games from the service, and GeForce NOW’s General Manager said in a blog post that any companies that had not joined the service yet would have their games removed by the 31st of May.
🌩️ It’s not just PC gaming in the cloud. It’s GeForce gaming in the cloud. Give yourself the #PowerToPlay with GeForce NOW — anywhere, any device, on demand.
The wait is over. Available now.
— NVIDIA GeForce NOW (@NVIDIAGFN) February 4, 2020
The changes come with an addition of over 2,000 titles already committed to the GeForce NOW library, including popular titles like Apex Legends, Counter-Strike: Global Offensive, Destiny 2, Dota 2 and Fortnite. Developers can choose to opt-in at no extra cost for their titles, allowing players to access developer’s games without needing to access difficult game-ports. The full list of available titles, and games that have been removed from the service, can be found on the GeForce games catalog.
If you think this is a post about the new Game Ready on GeForce NOW Thursday releases, you are correct.
💥 Assassin’s Creed Origins
💥 Far Cry: New Dawn
💥 For Honor
💥 The Crew 2
💥 The Long Dark
— NVIDIA GeForce NOW (@NVIDIAGFN) May 28, 2020
In the same blog post, GeForce General Manager Phil Eisler said that, “GeForce Now is an extension of the PC ecosystem. There is no cost for developers — games just run without difficult porting requirements — helping them reach millions of players who don’t have game-ready PCs.” The service will continue adding titles on Thursday of each week, with over 200 developers already opting-in to the service. Unlike other streaming and gaming services, Nvidia’s GeForce NOW utilizes players’ existing libraries from platforms like Steam and the Epic Games Launcher.