First Call of Duty Infinite Warfare Multiplayer Details Revealed at COD: XP

MXDWN was live at the Call of Duty XP event located in Los Angeles, California where we were showcased never-before seen footage of Call of Duty: Infinite Warfare’s multiplayer.

The multiplayer for Infinite Warfare appears to be more complex than any other Call of Duty to date. You can customize everything from your combat rig (essentially your class), equipment, weapons, lethal and tactical side arms, as well as returning perks and traits.

Combat rigs are designed for tactical decision making, enticing the players to think about which class best fits the situation and map they are on. There are six rigs in total, each with unique payloads (unique rig-based weapons) and traits. The payloads are not active all the time, so choosing when best to activate your super is an important decision.

The Warfighter combat rig is a mobile mid-range fighter destined to be among the most popular of the rigs, due to its flexible nature. Its payload “Claw” is a rapid fire spead-shot weapon that can bounce its rounds around corners. It became very apparent during our hands-on time that when  the Claw is out, you best take him out quickly. The demonstrated perk for the Warfighter was Persistence, which allows scorestreaks no longer reset when you die, but they cost more to activate.

The Merc payload is the heavy defense and suppressive fire class, who is designed with the intent to bring out the big guns and hold down an area. They had an amazing Payload, Bull Charge, which equips a riot shield as you plow over enemies. Be careful, as it happened quite a few times where my charging opponent whizzed right past me, allowing me to light up his rear as.

The FTL is the guerrilla fighter of Infinite Warfare, allowing for quick strikes before you disappear into the nether. They come equipped with the amazing Eraser, which vaporizes enemies. Their perception trait allows them to receive HUD signals to enemies off screen, keeping your awareness high as you attack or retreat.

The Stryker is the support class, coming equipped with turrets and gravity guns. The turret wreaks havoc when activated, and is great at covering flanks or taking out enemy machines.

The prototypical sniper and assassin, the Phantom excels at long rang and stealth operations. Their Ballista EM3 devastates enemies and pins them to the wall, and their Rearguard trait protects your back for a short period upon fire.

The Synpatic is sure to be another popular rig, who seemed powerful and fun. A C6 Calss remote operated drone, it outperformed the other rigs at speed and close quarter combat. Its Repear payload is sure to be a hit, as your droid transforms into a cat-like killing machine who’s melee attacks become very lethal, especially with the added speed. Its trait Combat Burst gives you a speed boost after each kill, which was strong enough to wipe out entire teams if positioned correctly.

New to Infinite Warfare are weapon crafting. Like in all the recent Call of Duty games, you may equip your weapons with a dizzying amount of gear to make it your own. But now, you may craft weapons using salvage, the in-game currency for crafting. Your weapons can be of the common, rare, legendary, or epic quality, with epic weapons having set names and features, akin to Diablo 3 or Borderlands.

The maps in Infinite Warfare played very tight, being designed around four pillars. The team works hard to ensure that there is a fast time to combat, that players are forced to meet head to head, that the environments are unique and interesting (like the 1950’s inspired town set on a gigantic ring world in outer space), and varied layouts with high replay ability. The three maps we were able to try felt fresh, especially with the added jet packs and sliding capabilities that made maps seem open and allowed tactical decisions. Fan favorite Terminal is back, except now in space. The developers mentioned that the map is littered with Easter eggs, so keep on an eye on that.

MXDWN also got to experience a brand new game mode: Defender. It’s essentially a high-stakes game of keep away, where both teams battle over a ball-like satellite that adds points to your team the longer you hold it. It was a bloodbath, and the ability to pass the ball back and forth added a lot of depth to the mode.

All in all, the multiplayer mode to Infinite Warfare was an absolute blast, even though this writer got his tail handed to him. (Curse your controllers!) With new modes, maps, rigs, an absolutely bonkers amount of customization, Call of Duty: Infinite Warfare should be on every FPS gamers shopping list. Infinite Warfare releases November 4, 2016 for the PS4, Xbox One, and Windows. We’ll be covering Call of Duty XP all weekend, so check back in for more updates.

Daniel Bompadre: Philadelphia born writer/journalist. Stay awhile and listen.
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