Castlevania: Belmont’s Curse, has officially released as of October 15, 2026. First announced during the February 12 PlayStation State of Play event earlier this year, Belmont’s Curse is the first game the Castlevania franchise has seen in over a decade. So far, the game has received adaptations for Steam, PlayStation 5, Xbox, and the Nintendo Switch two.
On October 1, 2026, Evil Empire and Konami published demo, which had been playable until the full release of Belmont’s Curse. This demo included full access to the entire first chapter, introducing players to Rose Belmont, the playable character throughout the game. Any progress made in this demo is transferable to the full version, provided players log in via the same account and platform.
Castlevania: Belmont’s Curse follows the journey of Rose Belmont, daughter of Trevor Belmont, through the burning streets of 1499 Paris, France. Armed with the Vampire Killer, a “legendary holy whip” that aided Trevor Belmont in his fight against Dracula, players encounter several enemies that they must defeat. Some of these are familiar to the Castlevania franchise, such as Death, Medusa, and Carmilla, while others, like Joan of Arc, are brand new to Belmont’s Curse.
Once an enemy is defeated, Rose is able to absorb their power and weapons. With this ability, players can “customize Rose’s battle style by using a variety of equipment, including weapons spanning seven distinct categories and Relics that trigger powerful effects through both offense and defense.” It is worth noting, however, that the Vampire Killer is a standard, default weapon, and does not need to be earned.
So far, Castlevania: Belmont’s Curse has over three thousand “Very Postive” Reviews on Steam, and has captured the opinions of several reviewers. One notes that they feel that it is a “strong return for pioneer of the genre,” and another describes it as an “instant classic.” Despite these positive remarks, this game is not without some small complaints. “The game isn’t without its issues.” one player writes, explaining that “Some of the puzzles felt a little excessive at times, occasionally interrupting the otherwise excellent flow of the adventure. There was also one particular area that, without getting into spoilers, felt like a complete drag. It was easily my biggest frustration with the entire game, but thankfully, it was the only area that gave me that much trouble.” Ultimately, however, the general consensus is that a release such as this is a positive way to celebrate a milestone anniversary, as Castlevania is due to turn forty soon.