Today, developer Eidos-Montreal announced that they and their other studio, Eidos-Sherbrooke are shifting to a 4-day workweek. “This initiative is another step towards the embodiment of the studio’s values, building a healthy, creative, and sustainable work environment for our employees,” David Anfossi, Head of Studio said. “Currently, our various teams are working on the development of transition plans to ensure success and maintain the highest standards in the industry. In the next few weeks, the Montreal and Sherbrooke studios will be officially closed on Fridays, without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.”
We’re continuing to adapt our studio to the new realities of work. After remote working and the hybrid model, we’re shifting to the 4-day work week! A better work-life balance for even more innovative games. Details 👇https://t.co/1AaVJFwCLX
— Eidos-Montréal (@EidosMontreal) October 7, 2021
Anfossi said that the idea wasn’t to condense all of the work into 4 days, “but rather to review our ways of doing things and our quality time invested, with the aim of working better! Above all, we want to increase the productivity and well-being of our employees.” They want to reduce the time at work but increase the quality of time invested, whether it’s on a team basis or for the studio as a whole. The team wants to eliminate unnecessary time ad build on efficiency like reducing internal meetings from one hour to 30 minutes.
“We always have the aim of improving the quality of life at work and the well-being of our employees,” Anfossi said. “The studio aspires to an optimal attraction and retention of its talents, effective recruitment, a reduction in the rate of absenteeism and the rate of sickness, better management of stress and anxiety related to professional performance, while improving the quality of deliverables made by the Eidossians of both studios.”