Divinity: Original Sin Sells Over 160,000 Copies

After Larian Studios Kickstarted a successful campaign and many months of rigorous play on Steam Early Access, their classic turn-based RPG, Divinity: Original Sin, which was released on June 30th on Steam, has sold over 160,000 copies and becomes the fastest selling game ever for them. You can get your hands on the game for $39.99 on PC and Mac via Steam.

Divinity: Original Sin, players will get to play in a turn-based environment in combats, experience gripping dialogues, and their choices will always have different consequences. You will also experience a free exploration with a interactive world filled with characters and items. Players will have one goal, but how you get there is up to you. You will also get to experience the game with friends in the drop-in, drop-out multiplayer that is both online and locally.

An interview between Eurogamer and Larian Studios boss Swen Vincke, lets us know some of the game’s success. “We’re very happy about it. And to be honest we didn’t expect it. We thought it was going to do well but not this well,” Vincke said. During the time, Divinity: Original Sin was released on Steam Early Release, players gave tons of feedback to the team. That feedback was worth its weight in gold, mentioned Vincke.

In order to make the game, it cost Larian Studios $5,437,760 and with the the funding from their success Kickstarter coming out to just under $1 million ($944,282). The game now being released, cost $39.99, with it selling over 160,000 copies that comes out to about $6.39 million in revenue, which you still need to give Valve their cut, but still looks like they broke even.

“For us that’s pretty good. We’re definitely going to break even and hopefully we’ll make sufficient profit for our next game,” said Vincke.

With the success of Divinity: Original Sin, this will give Larian Studios another idea of how to work out the next game, but for now no project is being talked about. There are updates and a major patch to come, with a recent update that was released on the 4th of July, which includes:

As we enter the weekend, here’s an update that should solve several problems some of you have been experiencing.

– Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
– Local chat is auto-enabled
– Greatly reduced memory usage for Win32 systems. This should lead to more stability.
– Fixed crash when a destroyed item was still in the skillbar
– Fixed a rare crash on level swap
– Fixed a crash when crafting in two inventories at the same time
– Fixed a crash when disarming trap while it detonates
– Fixed a crash for fleeing while invisible
– Fixed graphical artefacts on characters on the Mac version
– Fixed low-res terrain textures
– Fixed crash in multiplayer menu
– Disabled casting a skill when another is busy
– Teleport will now ignore the teleported item for AI grid checks
– No combines anymore in the trade window
– Added Staff of Magus to all henchman
– Fixed rare crash when summoning
– Better feedback for item combinations
– Fixed fleeing with a summon
– Changed font color in dialogs for better readability
– Added missing people to the credits

Divinity Engine Toolkit changes

– Fixed some exceptions
– Fixed terrains not showing up when loading levels from the main game

Watch the feature trailer for Divinity: Original Sin, below:

For more on Divinity: Original Sin, head over to their official site for more, plus follow Larian Studios on Twitter and like them on Facebook.

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