In a new interview with Dengeki PlayStation, former President of Sony Worldwide Studios Shuhei Yoshida talked about the past PlayStation consoles and how they were being developed and what makes PlayStation 5 different from their previous consoles. One of the main takeaways from the interview is how difficult it was to develop for PlayStation 3 and how lessons learned from that time helped Sony with PlayStation 4.
Shuhei Yoshida said “developers can’t focus on making their games if they need to focus on overcoming the inherent difficulty of developing on complicated hardware.” Sony made the decision to try to make it as easy and simple as possible to develop on PlayStation hardware. Shuhei Yoshida said, “That’s what the company had in mind when making the PS4 and that’s what they have in mind for the PlayStation 5.” Yoshida added that “many developers are telling Sony they never worked on a console as easy to develop on as PS5.”
While developers are saying that PlayStation 5 is the easiest PlayStation hardware to develop for, it doesn’t mean that the console won’t also try to be the most accessible, based on several patents that have been filed. The main reason for this may be the solution that they have developed that will make it so there will be no loading screens. Another thing that will make PlayStation 5 so accessible is the ability to play other PlayStation games from the previous consoles on PlayStation 5.
Obviously, everyone is looking to see something new from a new piece of hardware and technology and recently, we got a new look at the next Dualshock controller, and another version outfitted with back paddles. There is also a new leak that specifies certain specs of PlayStation 5 and Xbox Series X. While nothing has been officially revealed yet, there are images of the PlayStation 5 dev kit out in the wild as well giving everyone a possible first look at what the console might look like. Sony’s PlayStation 5 will be released in Holiday 2020.