Dead Rising 3 – Expect Linear Strength of Uncharted but “Everywhere” According to Capcom

Dead Rising 3 Senior Producer, Jason Leigh, compares the games open world to Uncharted. That may seem like an odd comparison since Uncharted is for all intents and purposes a linear game. It’s how he makes this comparison that sheds more excitement on an already much-anticipated Xbox One exclusive, launch day title.

We kind of cram in the fidelity that you’d expect from a linear experience like Uncharted, and we try and do it everywhere so regardless of the angle you’re taking through the world, it feels like you’re playing that kind of game. [Our design team] has essentially hand-crafted spaces. You’re not going to come across a cookie-cutter sort of world.

Uncharted gives you that sense of accomplishment at every turn because it was designed to lead you in the “correct” direction. If Dead Rising 3 can accomplish such a feeling in an open world game that would be a phenomenal feat. Say goodbye to feelings of aimless wandering; now you have purpose all of the time.

Dead Rising 3’s world map compared to its two predecessors.

To assist this strength of Dead Rising 3, Capcom has crafted unique interiors and zombies – inflating the players sense of reality when fighting off hordes of zombies. As Art Director, Alan Jarvie, told The Official Xbox Magazine:

[In Dead Rising 2: Case Zero] if you actually went into every single building, it got completely pointless. But I’d say the majority of spaces are enterable.

There’s a f***ton of zombies. Because our scarring system, clothing system, and the body/head systems are all randomised, you could potentially see many permutations. They’re not all pre-modelled.

Dead Rising 3 will launch November 22nd alongside the Xbox One.

Related Post