Dead Rising 3 Senior Producer, Jason Leigh, compares the games open world to Uncharted. That may seem like an odd comparison since Uncharted is for all intents and purposes a linear game. It’s how he makes this comparison that sheds more excitement on an already much-anticipated Xbox One exclusive, launch day title.
We kind of cram in the fidelity that you’d expect from a linear experience like Uncharted, and we try and do it everywhere so regardless of the angle you’re taking through the world, it feels like you’re playing that kind of game. [Our design team] has essentially hand-crafted spaces. You’re not going to come across a cookie-cutter sort of world.
Uncharted gives you that sense of accomplishment at every turn because it was designed to lead you in the “correct” direction. If Dead Rising 3 can accomplish such a feeling in an open world game that would be a phenomenal feat. Say goodbye to feelings of aimless wandering; now you have purpose all of the time.
To assist this strength of Dead Rising 3, Capcom has crafted unique interiors and zombies – inflating the players sense of reality when fighting off hordes of zombies. As Art Director, Alan Jarvie, told The Official Xbox Magazine:
[In Dead Rising 2: Case Zero] if you actually went into every single building, it got completely pointless. But I’d say the majority of spaces are enterable.
There’s a f***ton of zombies. Because our scarring system, clothing system, and the body/head systems are all randomised, you could potentially see many permutations. They’re not all pre-modelled.
Dead Rising 3 will launch November 22nd alongside the Xbox One.