The beloved rogue-lite Metroidvania action-platformer, Dead Cells, has recently been updated with a patch that includes various bug fixes, additional content, and a promise to expand to other operating systems.
The worlds within the sprawling, procedurally generating castles are now running much smoother and are more balanced. The “baguette” update, dubbed due to the fact that there was a bug that caused the game to run half its story in French, has been fixed alongside other issues, so you’re bound to get a new feel in regards to gameplay. Randomization has been added to the weapons upgrade system to ensure that players aren’t tied down to one weapon and to eliminate any form of repetitiveness. Now, the cells that you invest for weapons at the forge go toward unlocking a guaranteed percentage of weapons dropping at quality levels that are much higher.
Legendary items are also sure to stir up gameplay given that they’re encouraging players to pick up certain weapons they thought they’d never give a chance. Each time you defeat a boss, you will be guaranteed one of these weapons, and they are chosen from the entire pool of existing items in the game. This was added to make some weapons you would have never used viable and genuinely powerful. They differ from the usual “S” quality weapons and lack the +20% damage taken.
Challenge rooms have been reworked, and now contain less of a stressful vibe and more of an obtuse one. Their challenge will come from being well hidden, and will no longer berate the player for not completing them perfectly. You’ll also be guaranteed a chest upon entering, but the portal will close behind you if you decide to loot it, so be ready for a set of traps if you do.
Dead Cells can be purchased on Steam now, and the developers over at Motion Twin promise a port to Mac OS X and Linux come full release sometime in August.