It has been almost five years since CD Projekt Red announced Cyberpunk 2077, the role playing game set in a cyberpunk future. Not much has been revealed other than a $7 million grant from the Polish government in 2016, but since The Witcher 3 has wrapped up all of its content, CD Projekt Red has put all their focus to the game. Now, after many years of waiting, Cyberpunk 2077 has finished the first of many important phases of production: having the game engine up and running.
The game engine, being the CD Projekt Red-made REDengine 4, is a beefed up version of the REDengine 3, which was used exclusively built for The Witcher 3. The REDengine 4, although in a functioning state, is still in the early stages of development. In an interview with Adam Kiciński, the president of CD Projekt, Kiciński had this to say on the state of the game engine:
Of course [the game engine] will be further developed. [For each of our] games we had to develop [the technology well] and this time [is no different]. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating – its modifications usually [happen up to] a very late stage [in development].
Cyberpunk 2077 is expected to have a full-length, cinematic single-player campaign, and as stated earlier, will have some sort of multiplayer capacity. There’s loads to look forward to with the upcoming title, but it is impossible to know when the title will be out exactly. Kiciński added that he will not “announce the release date this year. Will we announce it next year? – I will not answer. Commenting the speculations that are flying around would not be beneficial to us. Building players interest is now most important and it will translate into sales.”
There is still a mountain to climb with Cyberpunk 2077, but at the very least, production is moving along, and milestone updates are finally being given to fans.