BlackMill Games Sets August 20 Release Date for Gallipoli

BlackMill Games has set August 20, 2026 as the new launch date for Gallipoli, the studio’s fourth standalone game in its WW1 series, coming to PlayStation 5, Xbox Series X|S, and PC through Steam, the Epic Games Store, and the Microsoft Store, all connected through crossplay.
The three prior entries, Verdun, Tannenberg, and Isonzo, kept the series in Europe. Gallipoli takes on a fresh new setting, sending players to fight through the Ottoman Empire’s defense of its territory, playable from either the British or Ottoman side. The maps pull from real locations tied to the campaign, among them a beach assault modeled on the landing of the SS River Clyde and a battle staged around the Arch of Ctesiphon, alongside the desert and coastal terrain that shapes the series’ identity, and the ruined city blocks that come with urban fighting.

When it comes to gunplay, the series maintains its lethality, where most engagements are decided by a single hit rather than a drawn-out trade of damage. Matches center on coordinated squad tactics to capture and hold objectives using ten distinct roles, each modeled after a historical military specialty. If a public lobby is short on players, AI-controlled soldiers will automatically fill the empty slots, a feature that is also available for private matches.

Alongside the release date, BlackMill detailed several mechanical overhauls based directly on player feedback from previous games. Stamina no longer acts as a hard limit on sprinting; running out simply slows your soldier down instead of stopping them dead in their tracks. On the flip side, topping off a full stamina bar triggers a brief burst of extra speed that outpaces anything seen in Isonzo. Explosions have also been reworked so that the resulting sand and dust hang in the air rather than clearing instantly, giving players a brief window of makeshift smoke cover mid-fight.

Gallipoli is available to wishlist now on Steam, PlayStation, Xbox, and the Epic Games Store.

Runa Nguyen: As a child, I translated strategy guides from English into Vietnamese for my dad so he could play through the Final Fantasy games, and in the process, the franchise became one of my own most beloved. From there, my life was filled with MMORPGs like Ragnarok Online, which I still look back on with fondness. I’m a fiction writer with a background in Creative Writing who primarily writes dark romance, but video games will always remain a big part of my life.
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