Bigger, badder, ball-ier. The roguelite (ball-lite?), Tetris basebuilding, pinball-infused, Peggle-ish Ball X Pit received a major content update yesterday, and it’s called the Regal update. It brings new characters, new balls, and “a brand new mode that players have been crying out for since launch.” It’s the first ever for the game, but also of three confirmed updates that New York based developers Kenny Sun & Friends promised for 2026 shortly after Ball X Pit achieved over 1 million in sales last December. The Devolver Digital published game was released to critical and fan acclaim, and was nominated to the 2025 Game Awards, selected as finalist in the Steam Awards, and won “Best NY Game” at the New York Game Awards, which the developers just found out a little over a week ago. That’s quite the hometown recognition.
The Regal update is named after the high-and-mighty two new hunters it adds to the game, The Carouser and The Falconer. The former is a bodacious and elegantly dressed sir who causes balls to orbit around him continuously, and the latter is a brooding expert animal handler who uses his two falcons to shoot balls from either side of the arena. Which pairs nicely with the eight unique new balls added to the game detailed below:
- Banished Flame: an evolution of Burn and Dark balls that stacks fire damage and deals a wallop when it extinguishes.
- Brimstone: an evolution of Burn and Poison or Stone balls that stacks fire damage as well as poison in an AOE
- Catapult: an evolution of Egg Sac and Stone balls that functions similarly to the Shotgun ball, launching multiple baby Stone balls that break on impact
- Fireworks: an evolution of Burn and Egg Sac balls that explodes into a few projectiles that randomly seek enemies and deal minor burn damage on impact
- Landslide: an evolution of Earthquake and Stone balls that expires on impact and creates a long-lasting AOE in its stead
- Steel: an evolution of Iron and Stone balls that moves really slowly, but does massive damage that multiplies every time it bounces off an enemy
- Laser Cutter: an evolution of Laser and Steel balls that unlike the Laser ball, shoots a continuous stream of high-powered light instead of bursting it on hit
There are also three new passive items you can find on your runs: Deadeye’s Impaler, which boosts Crit chance, Grotesque Artillery, which shoots a random ball in your possession upon activation, and Iron Onesie, which grants you the new chaos effect that buffs your main balls depending on how many baby balls you have out and around. Lastly, there’s the aforementioned long awaited gamemode, Endless. This can be activated at the end of any successful run, and does what it says on the cover. Attempt to last as long as you can, crowd the screen with damage numbers and effects, and have a ball of a time. Most of the content described so far ought to be unlocked for players who have made it a decent way through the game, but if not then you’ll have to just play through it and see.