Assassin’s Creed Mirage’s Development Was Influenced By The Community’s Hunger For The Original, Action-Adventure Style Of Assassin’s Creed Titles

As Ubisoft revealed in September 2022, the future of Assassin’s Creed isn’t slowing down anytime soon. Project Infinity, hub connecting players through the different types of Assassin’s Creed experiences was finally revealed. Part of this new project includes several new Assassin’s Creed games such as Codenamed RED set in feudal Japan and Codename HEXE which looks to be set during the witch trials. Assassin’s Creed Codename Jade is set in Ancient China and will be the first Assassin’s Creed mobile game. The next game coming out this year is Assassin’s Creed Mirage. Set in 9th century Baghdad, Mirage will follow Basim Ibn Is’haq from Assassin’s Creed Valhalla and will follow his journey becoming a master assassin. The game is built as a homage to the early action-adventure, Assassin’s Creed titles. Speaking to GamesRadarAssassin’s Creed Mirage creative director Stéphane Boudon talked about going back to the franchise’s roots and how the hunger from the community for something closer to the original influenced the development of Mirage.

Boudon describes Assassin’s Creed Mirage as a “special tribute to the first Assassin’s Creed.” 

“Mirage’s creation has been the convergence of several inputs,” creative director Stéphane Boudon told GamesRadar. “Of course, the first one comes from our community: Origins, Odyssey, Valhalla they are all great games with the promise to live an epic journey in a strong fantasy. Their scopes have been calibrated to fulfil those ambitions as they all embrace the RPG mechanics.

“But amongst our fans, we started hearing the desire for a character-driven story, focused on the core pillars of the first ACs in a more intimate scale. It resonates with us as well as developers and this was the starting point of the project.”

“With its more condensed scope and clear focus on Basim and his coming-of-age story, our main goal with Mirage is to provide a total immersion in 9th century Baghdad, and the key events of the time for the Hidden Ones,” Boudon said. “We wanted this game to be a standalone that everyone could enjoy.”

According to Boudon, Ubisoft Bordeaux, the team working on Assassin’s Creed Mirage, has reworked the stealth tools, including familiar ones like the smoke bomb and throwing knives, with new upgrades that allow players to “reinvent them to fit perfectly with your play style.”

Paul David Nuñez: I love to escape my reality with books, music, television, movies, and games. If I'm not doing anything important, I'm probably doing one of these things. P.S. The Matrix Has You
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