As of today AKI, the apprentice of FANG is available for purchase as DLC in Capcom’s Street Fighter 6. The fighting game phenomenon has been chugging along at quite an impressive pace since its release in June with an incredibly active and large player base, constant weekly tournaments and monthly majors, and an incredible 2 million copies sold in just month, Street Fighter is showing no signs of slowing down with the latest release DLC, the poison master AKI.
AKI slithers into Street Fighter 6 gorgeously animated with a very unique and bewildering moveset, revolving around poison bubbles and her odd movements to confuse and pressure opponents, not unlike her master FANG from Street Fighter 5.
Though speaking of FANG, he’s not forgotten just because he’s not on the roster, you’ll be meeting him too on the street of World Tour as part of AKI’s Master Missions, as well as a bevy of other new NPCs and locations as Street Fighter 6 prepares for the upcoming Ed and Akuma, the remaining two characters from its Year 1 DLC.
But AKI and World Tour updates aren’t the only things this new DLC patch brings: AKI’s cosmetics, her alternate outfit and colors are available too, an updated UI to better inform the player of challenges or Battle Hub votes they can cast have been added, as well as Street Fighter League customization options for Player Avatars.
For the more competitive-minded of you, you’ll be happy to hear that Capcom has patched in some changes, not really for balance but mainly for quality of life options. There have been adjustments to Modern’s Assist Combo system, as well as minor changes for some bugs in characters, such as Jamie’s awkward movement frame startup when he’s at 4 drink levels.
But most importantly in this aspect, there have been changes to how inputs and burnouts work. After the honeymoon period ended, a big criticism of Street Fighter 6 was how the input reader was awkward at times and outright didn’t work at others. For the AKI patch, Capcom has reduced the amount of input recognition frames for supers, meaning that while you’ll need to rapidly press the super input you’ll no longer accidentally get a super when attempting a DP or Hadouken as was the case previously.
There have also been adjustments to the way burnout and chip damage work. Another oft-criticized aspect of Street Fighter 6 is just how punishing the burnout state can be, Capcom has corrected an error that reduced the amount of burnout meter you’d recover if you blocked them. Though in return, chip damage in burnout was originally on ¼ of what it should have been, meaning that you’ll be taking more damage as you block in burnout.
Still, these changes are a good sign that Capcom cares about the future of Street Fighter 6. Hopefully, Capcom will make further adjustments to Street Fighter 6’s input reader, as well as anything else the community is having trouble with, and that more quality content like AKI and Rasheed are on the way.
Poison perfect for the spooky season, Street Fighter 6 is available on PS4 and PS5, Xbox Series X|S, and Steam. AKI is available through Street Fighter 6 Deluxe Edition, Ultimate Edition, Year 1 Character/Ultimate Pass, or simply through individual purchases for 350 Fighter Coins.