On December 27th of this year, the game Escape From Tarkov released Patch 0.14.00. The game even released a trailer to go with it. Escape From Tarkov was published and developed by Battlestates Games and is a game for Microsoft Windows.
Patch 0.14.00 for the game Escape From Tarkov brought along a lot of stuff with it. A location called “Ground Zero” has been put in the game. Ground Zero is located ” in the city center of Tarkov”. The location will have many infrastructures including “city banks, restaurants, stores, pharmacies”, and so much more. there is information that players need to know about the new location including:
- The location is intended for beginner players from level 1 to 20;
- PMCs of higher levels (20+) will not be able to access the location;
- Scavs will have access to the location at any player level;
- New starter quests have been added to the location;
- Visual cues for new players have been added to the location;
- Quests “Debut”, “Checking” (renamed to “Background Check”), “Shortage”, “Supplier”, “Gunsmith – Part 1” received updated text descriptions.
Along with a new location in Patch 0.14.00, there is also “a new boss” as well. The new boss goes by the name Kollontay and he was a “former officer of the MVD. During his time in law enforcement”, he gained “a reputation as a vile man”. When he works he uses “his favorite method of interrogation, a rubber baton”.
Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs.
“Boss Kaban” has “new guards” named Basmach and Gus. Gus and Basmach have been loyal associates to Kaban and they resolve his most “delicate situations”. Basmach likes “machetes” and Gus likes “crowbars” and they will “stay close” to Kaban. This patch has also brought “new weapons, and equipment” to the game such as:
- Added a number of new items, weapon modifications, equipment, and customization.
- New weapons: KBP 9A-91 9×39 compact assault rifle; KBP VSK-94 9×39 rifle; SIG MCX SPEAR 6.8×51 (.277 FURY) assault rifle; Degtyarev RPD 7.62×39 machine gun; Degtyarev RPDN 7.62×39 machine gun.
- Updated the models and animations for Simonov SKS 7.62×39 carbine.
Some of the “shoreline rework” that has been done for this game in patch 0.14.00 include: “visually reworked most of the landscape, keeping the main points of interest intact, Added new area – a small cattle farm that is home to smugglers and Scavs, and updated the light sources”. A Achievement system, Hall fame hideout zone, hitboxes, and Armor have been added to the game through patch 0.14.00:
Achievement system
Players will receive achievements upon completing various objectives; Earned achievements will not be lost with wipes; You can view the earned achievements on the “Achievements” tab on the character screen.
Hall Of Fame
The zone serves as a place where you can display mementos: For displaying the dog tags of players of the opposite faction killed by your PMC, you get a bonus to combat skills leveling; The higher the level of the eliminated player, the greater the skill bonus. You can add items to your favorites. Such items will be displayed in your profile.
Armor
37 ballistic plates have been added to the game: 7 for the chest section, 6 for the rear section, 20 universal plates (for the chest and rear sections), and 4 for the side sections. Ballistic plates have their own parameters specific to armor: strength, material, armor damage absorption, ricochet parameters, armor type, etc; Ballistic plates are divided into different “formats” depending on the size and format of the armor section; Ballistic plates cannot be inserted or removed while wearing the body armor. It must be removed first; The visual appearance of a ballistic plate depends on its durability; Ballistic plates can spawn in appropriate areas and containers on locations; Ballistic plates are affected by the “Light Armor” and “Heavy Armor” skills depending on the type of the ballistic plate (Light and Heavy).
Added separate ballistic plate zones on the character, visually matching the location in the body armor: The hit registration zones of ballistic plates of the same format have the same position in all body armor and plate carriers with slots for this plate format; The dimensions of the ballistic plate zones are the same as the average dimensions of real ballistic plates of that format.
Ballistic plate slots and integrated armor slots have been added to body armor vests and plate carriers: All ballistic plates of the corresponding format can be installed in the armor plate slots. The slots of some armor plates can be fitted with plates of several formats. For example, the chest section of the ANA Tactical M2 plate carrier can be fitted with SAPI and Granit format plates; Body armor protection is no longer uniform. It now depends on what areas the body armor visually protects. For example, no body armor protects the armpit area; The durability of body armor has been converted to the durability of installed armor; An armored collar that protects the neck hitbox has been added for a large number of body armors; Body armor vest cost, weight, and penalties have been adjusted – some of the cost, weight, and penalties have been “moved” to ballistic plates.
There have also been balancing changes and bug fixes in Patch 0.14.00 and updates and changes to the control settings in the game. If you want to see the full list for Patch 0.14.0 or you want to stay up to date with the game you can go to Escape From Tarkov’s official website. You can also go to the game’s official X page formally known as Twitter for updates on the game.