DreadXP, the publisher behind many horror games, announced they are developing a new video game based on Paramount’s Paranormal Activity horror franchise. The game is expected to be released in 2026 and will be led by DreadXP co-director and creative director Brian Clarke, who is also the primary developer of The Mortuary Assistant.
The franchise kicked off in 2007 with the debut of the film Paranormal Activity, spawning seven subsequent movies. Blumhouse and Solana Films are lauded for reshaping the horror genre through their innovative use of the found footage technique.
With a global box office haul exceeding $800 million, the franchise’s expansion into the realm of video games is intriguing. It’s a noteworthy convergence of cinematic and gaming worlds, breathing new life into an enduring franchise that continues to captivate audiences despite its longevity and numerous iterations.
Return to the world of Paranormal Activity with a brand new game from The Mortuary Assistant creator Brian Clarke (@dsdigitaldev), @paramountco, and @DreadXPGames that expands upon the lore of the films, features an advanced “Haunt System”, and more! 👻🎥https://t.co/jWxv66wLrW
— ÜberStrategist (@UberStrategist) February 28, 2024
We know the game will be called Paranormal Activity: Found Footage and will build on the lore and the world that was established in the seven films. As the title suggests, the game will use the found-footage format of the movies. Details are otherwise slim for now, though Paranormal Activity: Found Footage will feature what’s said to be an advanced haunt system that will dynamically change the intensity and kinds of scares players will face based on their actions.
My latest project is a Paranormal Activity game. I am beyond excited to be doing this as I have loved this series from the very beginning and it heavily shaped my style of horror.
Lots of work to do! Follow to stay up to date!#ParanormalActivity #horror #indiedev #gamedev pic.twitter.com/iePiOygrEb
— Brian Clarke (@DSDigitalDev) February 27, 2024
This venture into gaming, amidst the surge in popularity of horror films, reflects a strategic move in leveraging the gaming medium’s appeal. Notably, even Clarke, head of the project, has publicly endorsed the game on Twitter, expressing pride in adapting the franchise into a new medium, despite its age of 17 years, marking a fresh chapter in its legacy.