Historically, indie games that use 2D pixel art make use of complex sprites and static environments for the visuals that make up the experience. Due to the history of gaming and the transition of many games to other art styles this system is rarely experimented with. Recently, a new game was announced with a spin on the concept, Signs of Danger. Developed by Slow Rush, the game shows off the physics not only impact the objects of the world, but the individual pixels as well, creating cascading effects from slight changes.
According to the Steam store page, Signs of Danger will follow the deployment of Convict Marines onto a hostile alien environment in search of relics and technology in order to regain their lost honor. The search will bring players into contact with alien Signs, forbidden technology capable of augmenting weapons and abilities. These Signs directly encourage destroying the balance of the game with different combinations, opening the door for flashy, casual combat. The page also notes that combining Signs in the wrong way can instantly erase everything, perhaps warranting a more careful approach.
The feature that is showcased most prominently in the trailer is by far the hectic physics engine capable of simulating falling sand, fire burning away terrain, and chemical reactions. The chaos is also not limited to the environment, as player weapons are seen to be devastating to both the target and potential allies, even launching the user to their death after being fired. The game also features alien enemies and bosses to fight along with four-person multiplayer.
From the promotional material, Signs of Danger has advertised itself as a game where the player is never really in control. At the end of the dizzying trailer, the team announces that a demo will be playable in 2026. Gamers will get a better idea for how fun the danger will be when that time comes.