Ubisoft Shares Early Concept Art for Splinter Cell Remake

It’s been a while since we last heard about the Splinter Cell Remake. Ubisoft has decided to lift the curtain a bit for this one as they have released some new concept art for the title, all of which are from the very early part of the game’s development. Each piece depicts series protagonist Sam Fisher conducting his usual spy espionage, making the remake look like a true Splinter Cell title, at least at the very beginning. This is also part of the company’s celebration for the franchise’s 20th Anniversary as the very first entry released this very week way back in 2002.

As the company stated in last year’s announcement, the Splinter Cell Remake will be faithful to the original style of the franchise and also “modernize their themes, and rebuild them from the ground up.” As we can see in some of these early concept images, Sam Fisher is observing several different scenarios all while remaining in stealth. This includes hanging from the top of a skyscraper watching a hostage situation unfold, preparing his silenced pistol going into two people torturing someone, hanging off the side of a railing while looking into some living quarters, and hiding in the shadows while a team of paramilitaries search the area. It’s everything every Splinter Cell fan wants and more, now we’ll just have to wait and see if the development team will deliver on that.

The development team, Ubisoft Toronto, began the title’s progression just before the reveal that they were working on the remake in late 2021. The title is being built from the ground up using Ubisoft’s proprietary game engine, the Snow Engine, and will be focused on delivering “new-generation visuals and gameplay, and the dynamic lighting and shadow the series is known for.” The last mainline entry for the franchise was 2013’s Splinter Cell Blacklist, which was considered a return to form for many fans of the series. This was after it slightly deviated into a more action-oriented style with Double Agent and Conviction, both of which were acclaimed for the gameplay, and at the same time received a mixed reception for this.

Alex Levine: I like to write about video games, movies, tv shows, and other types of creatively imaginative alleyways and avenues. Currently assessing how long it will take to complete a new book.
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