Indie roguelike Tiny Keep has finally set a date for release. When, you may ask, can you explore its procedurally generated dungeons? Read on to find out!
“Indie” and “Roguelike” is a combination of terms that will draw almost as many eye-rolls from PC gamers as “EA” and “DLC.” Nevertheless, that is exactly what Tiny Keep is. But wait! Tiny Keep manages something that many of its compatriots in the indie roguelike genre fail miserably at.
Tiny Keep actually manages to look interesting.
The setup is pretty typical: make a character, then proceed to slaughter countless monsters and loot their corpses. There is some kind of story about escaping from the dungeons and yadda yadda yadda, but the actual justification is minimal. Instead, the game gives you everything you could want in a roguelike: procedurally generated dungeons filled with baddies, puzzles, traps, and lots and lots of loot, all wrapped up in a warmly colored and cartoony visual style that will ensure that your eyes will never get bored while your hands take care of the hacking and slashing.
So when, you may ask, can I delve into this wondrous world of undead monsters and all the simulated gore I can stand to trample through, and how much will it cost me? The answer is September 29th, 2014, and $14.99, respectively, though gamers who buy the game through Steam will get it for a special discounted price of $9.99 for a limited time only.
For now Tiny Keep is PC-only, with no news as to when — or if — either Mac or Linux versions will be available, but if you’re lucky enough to be running Windows as your OS of choice (as probably 75% of the population is) then there are a lot worse ways to drop a tenner than Tiny Keep, especially so close to Halloween, a time of the year when creepy dungeons and undead foes are all the more appropriate.